280 auto s = Director::getInstance()->getWinSize();
282 auto texture0 = Director::getInstance()->getTextureCache()->addImage(
"Images/grossini_dance_atlas.png");
283 texture0->generateMipmap();
284 Texture2D::TexParams texParams = {
285 backend::SamplerFilter::LINEAR_MIPMAP_LINEAR,
286 backend::SamplerFilter::LINEAR,
287 backend::SamplerAddressMode::CLAMP_TO_EDGE,
288 backend::SamplerAddressMode::CLAMP_TO_EDGE };
289 texture0->setTexParameters(texParams);
291 auto texture1 = Director::getInstance()->getTextureCache()->addImage(
"Images/grossini_dance_atlas_nomipmap.png");
293 auto img0 = Sprite::createWithTexture(texture0);
294 img0->setTextureRect(Rect(85, 121, 85, 121));
295 img0->setPosition(Vec2( s.width/3.0f, s.height/2.0f));
298 auto img1 = Sprite::createWithTexture(texture1);
299 img1->setTextureRect(Rect(85, 121, 85, 121));
300 img1->setPosition(Vec2( 2*s.width/3.0f, s.height/2.0f));
304 auto scale1 = EaseOut::create(ScaleBy::create(4, 0.01f), 3);
305 auto sc_back = scale1->reverse();
307 auto scale2 = scale1->clone();
308 auto sc_back2 = scale2->reverse();
310 img0->runAction(RepeatForever::create(Sequence::create(scale1, sc_back,
nullptr)));
311 img1->runAction(RepeatForever::create(Sequence::create(scale2, sc_back2,
nullptr)));
312 log(
"%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str());
virtual void onEnter() override