PuzzleSDK
UIButtonTextOnly类 参考

#include <UIButtonTest.h>

+ 类 UIButtonTextOnly 继承关系图:
+ UIButtonTextOnly 的协作图:

Public 成员函数

 CREATE_FUNC (UIButtonTextOnly)
 
 UIButtonTextOnly ()
 
 ~UIButtonTextOnly ()
 
virtual bool init () override
 
- Public 成员函数 继承自 UIScene
 UIScene ()
 
 ~UIScene ()
 
virtual void onEnter () override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual std::string title () const
 
virtual std::string subtitle () const
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

Protected 属性

cocos2d::ui::Text * _displayValueLabel
 
- Protected 属性 继承自 UIScene
cocos2d::Layer * _uiLayer
 
cocos2d::ui::Layout * _widget
 
cocos2d::ui::Text * _sceneTitle
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 

详细描述

在文件 UIButtonTest.h155 行定义.

构造及析构函数说明

◆ UIButtonTextOnly()

UIButtonTextOnly::UIButtonTextOnly ( )

在文件 UIButtonTest.cpp758 行定义.

759: _displayValueLabel(nullptr)
760{
761
762}
cocos2d::ui::Text * _displayValueLabel
Definition: UIButtonTest.h:166

◆ ~UIButtonTextOnly()

UIButtonTextOnly::~UIButtonTextOnly ( )

在文件 UIButtonTest.cpp764 行定义.

765{
766}

成员函数说明

◆ CREATE_FUNC()

UIButtonTextOnly::CREATE_FUNC ( UIButtonTextOnly  )

◆ init()

bool UIButtonTextOnly::init ( )
overridevirtual

重载 UIScene .

在文件 UIButtonTest.cpp768 行定义.

769{
770 if (UIScene::init())
771 {
772 Size widgetSize = _widget->getContentSize();
773
774 // Add a label in which the button events will be displayed
775 _displayValueLabel = Text::create("Text Only Button", "fonts/Marker Felt.ttf",32);
776 _displayValueLabel->setAnchorPoint(Vec2(0.5f, -1.0f));
777 _displayValueLabel->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f + 20));
778 _uiLayer->addChild(_displayValueLabel);
779
780
781 // Create the button
782 auto button = Button::create();
783 button->setPositionNormalized(Vec2(0.5f, 0.5f));
784
785 button->setTitleText("PLAY GAME");
786 CCLOG("content size should be greater than 0: width = %f, height = %f", button->getContentSize().width,
787 button->getContentSize().height);
788 button->setZoomScale(0.3f);
789 button->setPressedActionEnabled(true);
790 button->addClickEventListener([](Ref* sender) {
791 CCLOG("clicked!");
792 });
793 _uiLayer->addChild(button);
794
795 return true;
796 }
797 return false;
798}
cocos2d::Layer * _uiLayer
Definition: UIScene.h:44
virtual bool init() override
Definition: UIScene.cpp:46
cocos2d::ui::Layout * _widget
Definition: UIScene.h:45

引用了 _displayValueLabel, UIScene::_uiLayer, UIScene::_widget , 以及 UIScene::init().

+ 函数调用图:

类成员变量说明

◆ _displayValueLabel

cocos2d::ui::Text* UIButtonTextOnly::_displayValueLabel
protected

在文件 UIButtonTest.h166 行定义.

被这些函数引用 init().


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