PuzzleSDK
UIButtonWithPolygonInfo类 参考

#include <UIButtonTest.h>

+ 类 UIButtonWithPolygonInfo 继承关系图:
+ UIButtonWithPolygonInfo 的协作图:

Public 成员函数

 CREATE_FUNC (UIButtonWithPolygonInfo)
 
 UIButtonWithPolygonInfo ()
 
virtual bool init () override
 
- Public 成员函数 继承自 UIScene
 UIScene ()
 
 ~UIScene ()
 
virtual void onEnter () override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual std::string title () const
 
virtual std::string subtitle () const
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 UIScene
cocos2d::Layer * _uiLayer
 
cocos2d::ui::Layout * _widget
 
cocos2d::ui::Text * _sceneTitle
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 UIButtonTest.h276 行定义.

构造及析构函数说明

◆ UIButtonWithPolygonInfo()

UIButtonWithPolygonInfo::UIButtonWithPolygonInfo ( )

在文件 UIButtonTest.cpp1242 行定义.

1243{
1244}

成员函数说明

◆ CREATE_FUNC()

UIButtonWithPolygonInfo::CREATE_FUNC ( UIButtonWithPolygonInfo  )

◆ init()

bool UIButtonWithPolygonInfo::init ( )
overridevirtual

重载 UIScene .

在文件 UIButtonTest.cpp1246 行定义.

1247{
1248 if (UIScene::init())
1249 {
1250 auto visibleSize = Director::getInstance()->getVisibleSize();
1251
1252 SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Images/poly_test_textures.plist");
1253 auto button = ui::Button::create();
1254 button->loadTextureNormal("poly_test/wheel_disc_back.png", ui::Widget::TextureResType::PLIST);
1255 button->setPosition(Vec2(visibleSize.width/2 - 100, visibleSize.height/2));
1256 button->setScale(0.5);
1257 button->setScale9Enabled(true);
1258 addChild(button);
1259
1260 auto buttonCopy = button->clone();
1261 button->setPosition(Vec2(visibleSize.width/2 + 100, visibleSize.height/2));
1262 addChild(buttonCopy);
1263
1264 return true;
1265 }
1266 return false;
1267}
virtual bool init() override
Definition: UIScene.cpp:46

引用了 UIScene::init().

+ 函数调用图:

该类的文档由以下文件生成: