PuzzleSDK
TexturePixelFormat类 参考

#include <Texture2dTest.h>

+ 类 TexturePixelFormat 继承关系图:
+ TexturePixelFormat 的协作图:

Public 成员函数

 CREATE_FUNC (TexturePixelFormat)
 
virtual std::string title () const override
 
virtual std::string subtitle () const override
 
virtual void onEnter () override
 
- Public 成员函数 继承自 TextureDemo
virtual ~TextureDemo ()
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 Texture2dTest.h386 行定义.

成员函数说明

◆ CREATE_FUNC()

TexturePixelFormat::CREATE_FUNC ( TexturePixelFormat  )

◆ onEnter()

void TexturePixelFormat::onEnter ( )
overridevirtual

重载 TextureDemo .

在文件 Texture2dTest.cpp1331 行定义.

1332{
1333 //
1334 // This example displays 1 png images 4 times.
1335 // Each time the image is generated using:
1336 // 1- 32-bit RGBA8
1337 // 2- 16-bit RGBA4
1338 // 3- 16-bit RGB5A1
1339 // 4- 16-bit RGB565
1341
1342 auto s = Director::getInstance()->getWinSize();
1343
1344 auto background = LayerColor::create(Color4B(128,128,128,255), s.width, s.height);
1345 addChild(background, -1);
1346
1347 // RGBA 8888 image (32-bit)
1348 Texture2D::setDefaultAlphaPixelFormat(backend::PixelFormat::RGBA8888);
1349 auto sprite1 = Sprite::create("Images/test-rgba1.png");
1350 sprite1->setPosition(Vec2(1*s.width/7, s.height/2+32));
1351 addChild(sprite1, 0);
1352
1353 // remove texture from texture manager
1354 Director::getInstance()->getTextureCache()->removeTexture(sprite1->getTexture());
1355
1356 // RGBA 4444 image (16-bit)
1357 Texture2D::setDefaultAlphaPixelFormat(backend::PixelFormat::RGBA4444);
1358 auto sprite2 = Sprite::create("Images/test-rgba1.png");
1359 sprite2->setPosition(Vec2(2*s.width/7, s.height/2-32));
1360 addChild(sprite2, 0);
1361
1362 // remove texture from texture manager
1363 Director::getInstance()->getTextureCache()->removeTexture(sprite2->getTexture());
1364
1365 // RGB5A1 image (16-bit)
1366 Texture2D::setDefaultAlphaPixelFormat(backend::PixelFormat::RGB5A1);
1367 auto sprite3 = Sprite::create("Images/test-rgba1.png");
1368 sprite3->setPosition(Vec2(3*s.width/7, s.height/2+32));
1369 addChild(sprite3, 0);
1370
1371 // remove texture from texture manager
1372 Director::getInstance()->getTextureCache()->removeTexture(sprite3->getTexture());
1373
1374 // RGB888 image
1375 Texture2D::setDefaultAlphaPixelFormat(backend::PixelFormat::RGB888);
1376 auto sprite4 = Sprite::create("Images/test-rgba1.png");
1377 sprite4->setPosition(Vec2(4*s.width/7, s.height/2-32));
1378 addChild(sprite4, 0);
1379
1380 // remove texture from texture manager
1381 Director::getInstance()->getTextureCache()->removeTexture(sprite4->getTexture());
1382
1383 // RGB565 image (16-bit)
1384 Texture2D::setDefaultAlphaPixelFormat(backend::PixelFormat::RGB565);
1385 auto sprite5 = Sprite::create("Images/test-rgba1.png");
1386 sprite5->setPosition(Vec2(5*s.width/7, s.height/2+32));
1387 addChild(sprite5, 0);
1388
1389 // remove texture from texture manager
1390 Director::getInstance()->getTextureCache()->removeTexture(sprite5->getTexture());
1391
1392 // A8 image (8-bit)
1393 Texture2D::setDefaultAlphaPixelFormat(backend::PixelFormat::A8);
1394 auto sprite6 = Sprite::create("Images/test-rgba1.png");
1395 sprite6->setPosition(Vec2(6*s.width/7, s.height/2-32));
1396 addChild(sprite6, 0);
1397
1398 // remove texture from texture manager
1399 Director::getInstance()->getTextureCache()->removeTexture(sprite6->getTexture());
1400
1401 auto fadeout = FadeOut::create(2);
1402 auto fadein = FadeIn::create(2);
1403 auto seq = Sequence::create(DelayTime::create(2), fadeout, fadein, nullptr);
1404 auto seq_4ever = RepeatForever::create(seq);
1405 auto seq_4ever2 = seq_4ever->clone();
1406 auto seq_4ever3 = seq_4ever->clone();
1407 auto seq_4ever4 = seq_4ever->clone();
1408 auto seq_4ever5 = seq_4ever->clone();
1409
1410 sprite1->runAction(seq_4ever);
1411 sprite2->runAction(seq_4ever2);
1412 sprite3->runAction(seq_4ever3);
1413 sprite4->runAction(seq_4ever4);
1414 sprite5->runAction(seq_4ever5);
1415
1416 // restore default
1417 Texture2D::setDefaultAlphaPixelFormat(backend::PixelFormat::DEFAULT);
1418 log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str());
1419}
virtual void onEnter() override

引用了 TextureDemo::onEnter().

+ 函数调用图:

◆ subtitle()

std::string TexturePixelFormat::subtitle ( ) const
overridevirtual

重载 TestCase .

在文件 Texture2dTest.cpp1426 行定义.

1427{
1428 return "Textures: RGBA8888, RGBA4444, RGB5A1, RGB888, RGB565, A8";
1429}

◆ title()

std::string TexturePixelFormat::title ( ) const
overridevirtual

重载 TestCase .

在文件 Texture2dTest.cpp1421 行定义.

1422{
1423 return "Texture Pixel Formats";
1424}

该类的文档由以下文件生成: