1342 auto s = Director::getInstance()->getWinSize();
1344 auto background = LayerColor::create(Color4B(128,128,128,255), s.width, s.height);
1345 addChild(background, -1);
1348 Texture2D::setDefaultAlphaPixelFormat(backend::PixelFormat::RGBA8888);
1349 auto sprite1 = Sprite::create(
"Images/test-rgba1.png");
1350 sprite1->setPosition(Vec2(1*s.width/7, s.height/2+32));
1351 addChild(sprite1, 0);
1354 Director::getInstance()->getTextureCache()->removeTexture(sprite1->getTexture());
1357 Texture2D::setDefaultAlphaPixelFormat(backend::PixelFormat::RGBA4444);
1358 auto sprite2 = Sprite::create(
"Images/test-rgba1.png");
1359 sprite2->setPosition(Vec2(2*s.width/7, s.height/2-32));
1360 addChild(sprite2, 0);
1363 Director::getInstance()->getTextureCache()->removeTexture(sprite2->getTexture());
1366 Texture2D::setDefaultAlphaPixelFormat(backend::PixelFormat::RGB5A1);
1367 auto sprite3 = Sprite::create(
"Images/test-rgba1.png");
1368 sprite3->setPosition(Vec2(3*s.width/7, s.height/2+32));
1369 addChild(sprite3, 0);
1372 Director::getInstance()->getTextureCache()->removeTexture(sprite3->getTexture());
1375 Texture2D::setDefaultAlphaPixelFormat(backend::PixelFormat::RGB888);
1376 auto sprite4 = Sprite::create(
"Images/test-rgba1.png");
1377 sprite4->setPosition(Vec2(4*s.width/7, s.height/2-32));
1378 addChild(sprite4, 0);
1381 Director::getInstance()->getTextureCache()->removeTexture(sprite4->getTexture());
1384 Texture2D::setDefaultAlphaPixelFormat(backend::PixelFormat::RGB565);
1385 auto sprite5 = Sprite::create(
"Images/test-rgba1.png");
1386 sprite5->setPosition(Vec2(5*s.width/7, s.height/2+32));
1387 addChild(sprite5, 0);
1390 Director::getInstance()->getTextureCache()->removeTexture(sprite5->getTexture());
1393 Texture2D::setDefaultAlphaPixelFormat(backend::PixelFormat::A8);
1394 auto sprite6 = Sprite::create(
"Images/test-rgba1.png");
1395 sprite6->setPosition(Vec2(6*s.width/7, s.height/2-32));
1396 addChild(sprite6, 0);
1399 Director::getInstance()->getTextureCache()->removeTexture(sprite6->getTexture());
1401 auto fadeout = FadeOut::create(2);
1402 auto fadein = FadeIn::create(2);
1403 auto seq = Sequence::create(DelayTime::create(2), fadeout, fadein,
nullptr);
1404 auto seq_4ever = RepeatForever::create(seq);
1405 auto seq_4ever2 = seq_4ever->clone();
1406 auto seq_4ever3 = seq_4ever->clone();
1407 auto seq_4ever4 = seq_4ever->clone();
1408 auto seq_4ever5 = seq_4ever->clone();
1410 sprite1->runAction(seq_4ever);
1411 sprite2->runAction(seq_4ever2);
1412 sprite3->runAction(seq_4ever3);
1413 sprite4->runAction(seq_4ever4);
1414 sprite5->runAction(seq_4ever5);
1417 Texture2D::setDefaultAlphaPixelFormat(backend::PixelFormat::DEFAULT);
1418 log(
"%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str());
virtual void onEnter() override