PuzzleSDK
UIS9NinePatchTest类 参考

#include <UIScale9SpriteTest.h>

+ 类 UIS9NinePatchTest 继承关系图:
+ UIS9NinePatchTest 的协作图:

Public 成员函数

 CREATE_FUNC (UIS9NinePatchTest)
 
virtual bool init () override
 
- Public 成员函数 继承自 UIScene
 UIScene ()
 
 ~UIScene ()
 
virtual void onEnter () override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual std::string title () const
 
virtual std::string subtitle () const
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 UIScene
cocos2d::Layer * _uiLayer
 
cocos2d::ui::Layout * _widget
 
cocos2d::ui::Text * _sceneTitle
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 UIScale9SpriteTest.h275 行定义.

成员函数说明

◆ CREATE_FUNC()

UIS9NinePatchTest::CREATE_FUNC ( UIS9NinePatchTest  )

◆ init()

bool UIS9NinePatchTest::init ( )
overridevirtual

重载 UIScene .

在文件 UIScale9SpriteTest.cpp932 行定义.

933{
934 if (UIScene::init()) {
935 SpriteFrameCache::getInstance()->addSpriteFramesWithFile("cocosui/android9patch.plist");
936
937 auto winSize = Director::getInstance()->getWinSize();
938 float x = winSize.width / 2;
939 float y = 0 + (winSize.height / 2 + 50);
940
941 auto preferedSize = Size(99,99);
942
943 //9-patch sprite with filename
944 auto playerSprite = ui::Scale9Sprite::create("cocosui/player.9.png");
945 playerSprite->setPosition(x, y);
946 playerSprite->setContentSize(preferedSize);
947 auto capInsets = playerSprite->getCapInsets();
948 CCLOG("player sprite capInset = %g, %g %g, %g", capInsets.origin.x,
949 capInsets.origin.y, capInsets.size.width, capInsets.size.height);
950 this->addChild(playerSprite);
951
952 auto animationBtnSprite = ui::Scale9Sprite::createWithSpriteFrameName("animationbuttonpressed.png");
953 animationBtnSprite->setPosition(x-100, y-100);
954 capInsets = animationBtnSprite->getCapInsets();
955 CCLOG("animationBtnSprite capInset = %g, %g %g, %g", capInsets.origin.x,
956 capInsets.origin.y, capInsets.size.width, capInsets.size.height);
957 this->addChild(animationBtnSprite);
958
959
960 auto monsterSprite = ui::Scale9Sprite::createWithSpriteFrameName("monster.9.png");
961 monsterSprite->setPosition(x+100, y-100);
962 capInsets = monsterSprite->getCapInsets();
963 monsterSprite->setContentSize(preferedSize);
964 CCLOG("monsterSprite capInset = %g, %g %g, %g", capInsets.origin.x,
965 capInsets.origin.y, capInsets.size.width, capInsets.size.height);
966 this->addChild(monsterSprite);
967
968 auto spriteFrame = SpriteFrameCache::getInstance()->getSpriteFrameByName("buttonnormal.9.png");
969 auto buttonScale9Sprite = Scale9Sprite::createWithSpriteFrame(spriteFrame);
970 buttonScale9Sprite->setContentSize(Size(150.0f,80.0f));
971 buttonScale9Sprite->setPosition(Vec2(100.0f,200.0f));
972 this->addChild(buttonScale9Sprite);
973
974 return true;
975 }
976 return false;
977}
virtual bool init() override
Definition: UIScene.cpp:46

引用了 UIScene::init().

+ 函数调用图:

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