PuzzleSDK
NodeTest6类 参考

#include <NodeTest.h>

+ 类 NodeTest6 继承关系图:
+ NodeTest6 的协作图:

Public 成员函数

 CREATE_FUNC (NodeTest6)
 
void addAndRemove (float dt)
 
virtual std::string subtitle () const override
 
- Public 成员函数 继承自 TestCocosNodeDemo
virtual std::string title () const override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 
virtual void onEnter () override
 

Protected 成员函数

 NodeTest6 ()
 
- Protected 成员函数 继承自 TestCocosNodeDemo
 TestCocosNodeDemo ()
 
virtual ~TestCocosNodeDemo ()
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 TestCocosNodeDemo
cocos2d::Director::Projection _preProjection
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 NodeTest.h81 行定义.

构造及析构函数说明

◆ NodeTest6()

NodeTest6::NodeTest6 ( )
protected

在文件 NodeTest.cpp241 行定义.

242{
243 auto sp1 = Sprite::create(s_pathSister1);
244 auto sp11 = Sprite::create(s_pathSister1);
245
246 auto sp2 = Sprite::create(s_pathSister2);
247 auto sp21 = Sprite::create(s_pathSister2);
248
249 sp1->setPosition(Vec2(100.0f,160.0f));
250 sp2->setPosition(Vec2(380.0f,160.0f));
251
252 auto rot = RotateBy::create(2.0f, 360.0f);
253 auto rot_back = rot->reverse();
254 auto forever1 = RepeatForever::create(Sequence::create(rot, rot_back, nullptr));
255 auto forever11 = forever1->clone();
256
257 auto forever2 = forever1->clone();
258 auto forever21 = forever1->clone();
259
260 addChild(sp1, 0, kTagSprite1);
261 sp1->addChild(sp11);
262 addChild(sp2, 0, kTagSprite2);
263 sp2->addChild(sp21);
264
265 sp1->runAction(forever1);
266 sp11->runAction(forever11);
267 sp2->runAction(forever2);
268 sp21->runAction(forever21);
269
270 schedule(CC_CALLBACK_1(NodeTest6::addAndRemove, this), 2.0f, "add_and_remove_key");
271}
@ kTagSprite2
Definition: NodeTest.cpp:36
@ kTagSprite1
Definition: NodeTest.cpp:35
void addAndRemove(float dt)
Definition: NodeTest.cpp:273
static const char s_pathSister1[]
Definition: testResource.h:29
static const char s_pathSister2[]
Definition: testResource.h:30

引用了 addAndRemove(), kTagSprite1, kTagSprite2, s_pathSister1 , 以及 s_pathSister2.

+ 函数调用图:

成员函数说明

◆ addAndRemove()

void NodeTest6::addAndRemove ( float  dt)

在文件 NodeTest.cpp273 行定义.

274{
275 auto sp1 = getChildByTag(kTagSprite1);
276 auto sp2 = getChildByTag(kTagSprite2);
277
278 sp1->retain();
279 sp2->retain();
280
281 removeChild(sp1, false);
282 removeChild(sp2, true);
283
284 addChild(sp1, 0, kTagSprite1);
285 addChild(sp2, 0, kTagSprite2);
286
287 sp1->release();
288 sp2->release();
289
290}

引用了 kTagSprite1 , 以及 kTagSprite2.

被这些函数引用 NodeTest6().

+ 这是这个函数的调用关系图:

◆ CREATE_FUNC()

NodeTest6::CREATE_FUNC ( NodeTest6  )

◆ subtitle()

std::string NodeTest6::subtitle ( ) const
overridevirtual

重载 TestCase .

在文件 NodeTest.cpp292 行定义.

293{
294 return "remove/cleanup with children";
295}

该类的文档由以下文件生成: