131 auto s = Director::getInstance()->getWinSize();
132 auto layer1 = LayerColor::create(Color4B(192, 0, 0, 255), s.width, s.height/2);
133 layer1->setCascadeColorEnabled(
false);
135 layer1->setPosition( Vec2(0.0f, s.height/2));
137 auto sister1 = Sprite::create(
"Images/grossinis_sister1.png");
138 auto sister2 = Sprite::create(
"Images/grossinis_sister2.png");
139 auto label = Label::createWithBMFont(
"fonts/bitmapFontTest.fnt",
"Test");
141 layer1->addChild(sister1);
142 layer1->addChild(sister2);
143 layer1->addChild(label);
146 sister1->setPosition( Vec2( s.width*1/3, 0.0f));
147 sister2->setPosition( Vec2( s.width*2/3, 0.0f));
148 label->setPosition( Vec2( s.width/2, 0.0f));
151 RepeatForever::create(
153 FadeTo::create(4, 0),
154 FadeTo::create(4, 255),
155 DelayTime::create(1),
159 RepeatForever::create(
161 FadeTo::create(2, 0),
162 FadeTo::create(2, 255),
163 FadeTo::create(2, 0),
164 FadeTo::create(2, 255),
165 DelayTime::create(1),
static void setEnableRecursiveCascading(Node *node, bool enable)
virtual void onEnter() override