PuzzleSDK
TextureGlClamp类 参考

#include <Texture2dTest.h>

+ 类 TextureGlClamp 继承关系图:
+ TextureGlClamp 的协作图:

Public 成员函数

 CREATE_FUNC (TextureGlClamp)
 
virtual ~TextureGlClamp ()
 
virtual std::string title () const override
 
virtual void onEnter () override
 
- Public 成员函数 继承自 TextureDemo
virtual ~TextureDemo ()
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual std::string subtitle () const
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 Texture2dTest.h430 行定义.

构造及析构函数说明

◆ ~TextureGlClamp()

TextureGlClamp::~TextureGlClamp ( )
virtual

在文件 Texture2dTest.cpp1600 行定义.

1601{
1602 Director::getInstance()->getTextureCache()->removeUnusedTextures();
1603}

成员函数说明

◆ CREATE_FUNC()

TextureGlClamp::CREATE_FUNC ( TextureGlClamp  )

◆ onEnter()

void TextureGlClamp::onEnter ( )
overridevirtual

重载 TextureDemo .

在文件 Texture2dTest.cpp1569 行定义.

1570{
1572
1573 auto size = Director::getInstance()->getWinSize();
1574
1575 // The .png image MUST be power of 2 in order to create a continue effect.
1576 // eg: 32x64, 512x128, 256x1024, 64x64, etc..
1577 auto sprite = Sprite::create("Images/pattern1.png", Rect(0,0,512,256));
1578 addChild(sprite, -1, kTagSprite1);
1579 sprite->setPosition(Vec2(size.width/2,size.height/2));
1580 Texture2D::TexParams texParams(
1581 backend::SamplerFilter::LINEAR,
1582 backend::SamplerFilter::LINEAR,
1583 backend::SamplerAddressMode::CLAMP_TO_EDGE,
1584 backend::SamplerAddressMode::CLAMP_TO_EDGE
1585 );
1586 sprite->getTexture()->setTexParameters(texParams);
1587 auto rotate = RotateBy::create(4, 360);
1588 sprite->runAction(rotate);
1589 auto scale = ScaleBy::create(2, 0.04f);
1590 auto scaleBack = scale->reverse();
1591 auto seq = Sequence::create(scale, scaleBack, nullptr);
1592 sprite->runAction(seq);
1593}
@ kTagSprite1
virtual void onEnter() override

引用了 kTagSprite1 , 以及 TextureDemo::onEnter().

+ 函数调用图:

◆ title()

std::string TextureGlClamp::title ( ) const
overridevirtual

重载 TestCase .

在文件 Texture2dTest.cpp1595 行定义.

1596{
1597 return "Texture GL_CLAMP";
1598}

该类的文档由以下文件生成: