PuzzleSDK
UIButtonTitleEffectTest类 参考

#include <UIButtonTest.h>

+ 类 UIButtonTitleEffectTest 继承关系图:
+ UIButtonTitleEffectTest 的协作图:

Public 成员函数

 CREATE_FUNC (UIButtonTitleEffectTest)
 
 UIButtonTitleEffectTest ()
 
 ~UIButtonTitleEffectTest ()
 
virtual bool init () override
 
- Public 成员函数 继承自 UIScene
 UIScene ()
 
 ~UIScene ()
 
virtual void onEnter () override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual std::string title () const
 
virtual std::string subtitle () const
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

Protected 属性

cocos2d::ui::Text * _displayValueLabel
 
- Protected 属性 继承自 UIScene
cocos2d::Layer * _uiLayer
 
cocos2d::ui::Layout * _widget
 
cocos2d::ui::Text * _sceneTitle
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 

详细描述

在文件 UIButtonTest.h183 行定义.

构造及析构函数说明

◆ UIButtonTitleEffectTest()

UIButtonTitleEffectTest::UIButtonTitleEffectTest ( )

在文件 UIButtonTest.cpp861 行定义.

862: _displayValueLabel(nullptr)
863{
864
865}
cocos2d::ui::Text * _displayValueLabel
Definition: UIButtonTest.h:194

◆ ~UIButtonTitleEffectTest()

UIButtonTitleEffectTest::~UIButtonTitleEffectTest ( )

在文件 UIButtonTest.cpp867 行定义.

868{
869}

成员函数说明

◆ CREATE_FUNC()

UIButtonTitleEffectTest::CREATE_FUNC ( UIButtonTitleEffectTest  )

◆ init()

bool UIButtonTitleEffectTest::init ( )
overridevirtual

重载 UIScene .

在文件 UIButtonTest.cpp871 行定义.

872{
873 if (UIScene::init())
874 {
875 Size widgetSize = _widget->getContentSize();
876
877 // Add a label in which the button events will be displayed
878 _displayValueLabel = Text::create("Button Title Effect", "fonts/Marker Felt.ttf",32);
879 _displayValueLabel->setAnchorPoint(Vec2(0.5f, -1.0f));
880 _displayValueLabel->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f + 20));
881 _uiLayer->addChild(_displayValueLabel);
882
883
884 // Create the button
885 auto button = Button::create("cocosui/animationbuttonnormal.png",
886 "cocosui/animationbuttonpressed.png");
887 button->setPositionNormalized(Vec2(0.3f, 0.5f));
888 button->setTitleText("PLAY GAME");
889 button->setTitleFontName("fonts/Marker Felt.ttf");
890 button->setZoomScale(0.3f);
891 button->setScale(2.0f);
892 button->setPressedActionEnabled(true);
893 Label *title = button->getTitleRenderer();
894 button->setTitleColor(Color3B::RED);
895 title->enableShadow(Color4B::BLACK,Size(2,-2));
896
897
898 _uiLayer->addChild(button);
899
900 // Create the button
901 auto button2 = Button::create("cocosui/animationbuttonnormal.png",
902 "cocosui/animationbuttonpressed.png");
903 button2->setPositionNormalized(Vec2(0.8f, 0.5f));
904 button2->setTitleText("PLAY GAME");
905 auto title2 = button2->getTitleRenderer();
906 title2->enableOutline(Color4B::GREEN, 3);
907 _uiLayer->addChild(button2);
908
909 return true;
910 }
911 return false;
912}
virtual std::string title() const
Definition: BaseTest.h:59
cocos2d::Layer * _uiLayer
Definition: UIScene.h:44
virtual bool init() override
Definition: UIScene.cpp:46
cocos2d::ui::Layout * _widget
Definition: UIScene.h:45

引用了 _displayValueLabel, UIScene::_uiLayer, UIScene::_widget, UIScene::init() , 以及 TestCase::title().

+ 函数调用图:

类成员变量说明

◆ _displayValueLabel

cocos2d::ui::Text* UIButtonTitleEffectTest::_displayValueLabel
protected

在文件 UIButtonTest.h194 行定义.

被这些函数引用 init().


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