428 auto sprite1 = Sprite::create(
"Images/grossini.png");
429 auto sprite11 = Sprite::create(
"Images/grossini.png");
430 auto sprite2 = Sprite::create(
"Images/grossinis_sister1.png");
431 auto sprite22 = Sprite::create(
"Images/grossinis_sister1.png");
432 Size size = Director::getInstance()->getWinSize();
433 Size sprite1Size = sprite1->getContentSize();
434 sprite1->setPosition((size.width-sprite1Size.width)/2 - 20, (size.height - sprite1Size.height)/2 - 20);
435 sprite11->setPosition(size.width/2 + 20, (size.height - sprite1Size.height)/2 - 20);
437 sprite2->setPosition((size.width-sprite1Size.width)/2 - 20, size.height/2 + 20);
438 sprite22->setPosition(size.width/2 + 20, size.height/2 + 20);
445 _rend = RenderTexture::create(200, 200, backend::PixelFormat::RGBA8888);
447 _rend->setKeepMatrix(
true);
448 Size pixelSize = Director::getInstance()->getWinSizeInPixels();
449 _rend->setVirtualViewport(Vec2(size.width/2-150, size.height/2-150),Rect(0,0,size.width,size.height),Rect(0,0,pixelSize.width,pixelSize.height));
451 _rend->beginWithClear(1, 0, 0, 1);
459 FiniteTimeAction* baseAction = MoveBy::create(1, Vec2(size.width,0.0f));
462 _spriteDraw->runAction(RepeatForever::create(Sequence::create
463 (baseAction,baseAction->reverse(),
nullptr)));
cocos2d::RenderTexture * _rend
cocos2d::Sprite * _spriteDraw