285 auto listener = EventListenerTouchAllAtOnce::create();
289 _eventDispatcher->addEventListenerWithSceneGraphPriority(listener,
this);
291 auto size = Director::getInstance()->getWinSize();
292 auto label = Label::createWithTTF(
"vertexZ = 50",
"fonts/Marker Felt.ttf", 64);
293 label->setPosition(Vec2(size.width / 2, size.height * 0.25f));
294 this->addChild(label);
296 auto label2 = Label::createWithTTF(
"vertexZ = 0",
"fonts/Marker Felt.ttf", 64);
297 label2->setPosition(Vec2(size.width / 2, size.height * 0.5f));
298 this->addChild(label2);
300 auto label3 = Label::createWithTTF(
"vertexZ = -50",
"fonts/Marker Felt.ttf", 64);
301 label3->setPosition(Vec2(size.width / 2, size.height * 0.75f));
302 this->addChild(label3);
304 label->setPositionZ(50);
305 label2->setPositionZ(0);
306 label3->setPositionZ(-50);
308 SpriteFrameCache::getInstance()->addSpriteFramesWithFile(
"Images/bugs/circle.plist");
309 mgr = SpriteBatchNode::create(
"Images/bugs/circle.png", 9);
311 sp1 = Sprite::createWithSpriteFrameName(
"circle.png");
312 sp2 = Sprite::createWithSpriteFrameName(
"circle.png");
313 sp3 = Sprite::createWithSpriteFrameName(
"circle.png");
314 sp4 = Sprite::createWithSpriteFrameName(
"circle.png");
315 sp5 = Sprite::createWithSpriteFrameName(
"circle.png");
316 sp6 = Sprite::createWithSpriteFrameName(
"circle.png");
317 sp7 = Sprite::createWithSpriteFrameName(
"circle.png");
318 sp8 = Sprite::createWithSpriteFrameName(
"circle.png");
319 sp9 = Sprite::createWithSpriteFrameName(
"circle.png");
331 sp1->setPositionZ(400);
332 sp2->setPositionZ(300);
333 sp3->setPositionZ(200);
334 sp4->setPositionZ(100);
335 sp5->setPositionZ(0);
336 sp6->setPositionZ(-100);
337 sp7->setPositionZ(-200);
338 sp8->setPositionZ(-300);
339 sp9->setPositionZ(-400);
342 sp9->setColor(Color3B::YELLOW);
void onTouchesEnded(const std::vector< cocos2d::Touch * > &touches, cocos2d::Event *event)
cocos2d::SpriteBatchNode * mgr
void onTouchesMoved(const std::vector< cocos2d::Touch * > &touches, cocos2d::Event *event)
void onTouchesBegan(const std::vector< cocos2d::Touch * > &touches, cocos2d::Event *event)