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PuzzleSDK
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#include "Scene3DTest.h"#include "ui/CocosGUI.h"#include "renderer/CCRenderState.h"#include <spine/spine-cocos2dx.h>#include "../testResource.h"#include "../TerrainTest/TerrainTest.h"
Scene3DTest.cpp 的引用(Include)关系图:类 | |
| class | SkeletonAnimationCullingFix |
| class | Scene3DTestScene |
枚举 | |
| enum | GAME_SCENE { SCENE_UI = 0 , SCENE_WORLD , SCENE_DIALOG , SCENE_OSD , SCENE_COUNT } |
| enum | SCENE_LAYER { LAYER_BACKGROUND = 0 , LAYER_DEFAULT , LAYER_MIDDLE , LAYER_TOP , LAYER_COUNT } |
| enum | GAME_CAMERAS_ORDER { CAMERA_WORLD_3D_SKYBOX = 0 , CAMERA_WORLD_3D_SCENE , CAMERA_UI_2D , CAMERA_DIALOG_2D_BASE , CAMERA_DIALOG_3D_MODEL , CAMERA_DIALOG_2D_ABOVE , CAMERA_OSD_2D_BASE , CAMERA_OSD_3D_MODEL , CAMERA_OSD_2D_ABOVE , CAMERA_COUNT } |
变量 | |
| USING_NS_CC | |
| static CameraFlag | s_CF [LAYER_COUNT] |
| static unsigned short | s_CM [LAYER_COUNT] |
| static const char * | s_CameraNames [CAMERA_COUNT] |
| static Vec3 | s_scenePositons [SCENE_COUNT] |
| enum GAME_CAMERAS_ORDER |
Define the all cameras, which in Scene3DTest, render order.
在文件 Scene3DTest.cpp 第 159 行定义.
| enum GAME_SCENE |
Define the sub scenes in test.
| 枚举值 | |
|---|---|
| SCENE_UI | |
| SCENE_WORLD | |
| SCENE_DIALOG | |
| SCENE_OSD | |
| SCENE_COUNT | |
在文件 Scene3DTest.cpp 第 141 行定义.
| enum SCENE_LAYER |
Define the layers in scene, layer separated by camera mask.
| 枚举值 | |
|---|---|
| LAYER_BACKGROUND | |
| LAYER_DEFAULT | |
| LAYER_MIDDLE | |
| LAYER_TOP | |
| LAYER_COUNT | |
在文件 Scene3DTest.cpp 第 150 行定义.
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static |
在文件 Scene3DTest.cpp 第 201 行定义.
被这些函数引用 Scene3DTestScene::createUI() , 以及 Scene3DTestScene::init().
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static |
在文件 Scene3DTest.cpp 第 185 行定义.
被这些函数引用 Scene3DTestScene::init().
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static |
在文件 Scene3DTest.cpp 第 193 行定义.
被这些函数引用 Scene3DTestScene::createDescDlg(), Scene3DTestScene::createPlayerDlg() , 以及 Scene3DTestScene::createWorld3D().
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static |
The scenes, located in different position, won't see each other.
在文件 Scene3DTest.cpp 第 215 行定义.
被这些函数引用 Scene3DTestScene::init().
| USING_NS_CC |
在文件 Scene3DTest.cpp 第 34 行定义.