2757 auto s = Director::getInstance()->getWinSize();
2759 SpriteFrameCache::getInstance()->addSpriteFramesWithFile(
"animations/grossini.plist");
2762 Sprite *sprite1, *sprite2, *sprite3;
2767 aParent = SpriteBatchNode::create(
"animations/grossini.png", 50);
2768 aParent->setPosition(Vec2(s.width/3, s.height/2));
2769 addChild(aParent, 0);
2771 sprite1 = Sprite::createWithSpriteFrameName(
"grossini_dance_01.png");
2772 sprite1->setPosition(Vec2(0.0f,0.0f));
2774 sprite2 = Sprite::createWithSpriteFrameName(
"grossini_dance_02.png");
2775 sprite2->setPosition(Vec2(20.0f,30.0f));
2777 sprite3 = Sprite::createWithSpriteFrameName(
"grossini_dance_03.png");
2778 sprite3->setPosition(Vec2(-20.0f,30.0f));
2781 sprite1->setVisible(
false);
2783 aParent->addChild(sprite1);
2784 sprite1->addChild(sprite2, -2);
2785 sprite1->addChild(sprite3, 2);
2790 aParent = Node::create();
2791 aParent->setPosition(Vec2(2*s.width/3, s.height/2));
2792 addChild(aParent, 0);
2794 sprite1 = Sprite::createWithSpriteFrameName(
"grossini_dance_01.png");
2795 sprite1->setPosition(Vec2(0.0f,0.0f));
2797 sprite2 = Sprite::createWithSpriteFrameName(
"grossini_dance_02.png");
2798 sprite2->setPosition(Vec2(20.0f,30.0f));
2800 sprite3 = Sprite::createWithSpriteFrameName(
"grossini_dance_03.png");
2801 sprite3->setPosition(Vec2(-20.0f,30.0f));
2804 sprite1->setVisible(
false);
2806 aParent->addChild(sprite1);
2807 sprite1->addChild(sprite2, -2);
2808 sprite1->addChild(sprite3, 2);