PuzzleSDK
UIButtonScale9ChangeSpriteFrame类 参考

#include <UIButtonTest.h>

+ 类 UIButtonScale9ChangeSpriteFrame 继承关系图:
+ UIButtonScale9ChangeSpriteFrame 的协作图:

Public 成员函数

 CREATE_FUNC (UIButtonScale9ChangeSpriteFrame)
 
 UIButtonScale9ChangeSpriteFrame ()
 
virtual bool init () override
 
- Public 成员函数 继承自 UIScene
 UIScene ()
 
 ~UIScene ()
 
virtual void onEnter () override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual std::string title () const
 
virtual std::string subtitle () const
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 UIScene
cocos2d::Layer * _uiLayer
 
cocos2d::ui::Layout * _widget
 
cocos2d::ui::Text * _sceneTitle
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 UIButtonTest.h286 行定义.

构造及析构函数说明

◆ UIButtonScale9ChangeSpriteFrame()

UIButtonScale9ChangeSpriteFrame::UIButtonScale9ChangeSpriteFrame ( )

在文件 UIButtonTest.cpp1269 行定义.

1270{
1271}

成员函数说明

◆ CREATE_FUNC()

UIButtonScale9ChangeSpriteFrame::CREATE_FUNC ( UIButtonScale9ChangeSpriteFrame  )

◆ init()

bool UIButtonScale9ChangeSpriteFrame::init ( )
overridevirtual

重载 UIScene .

在文件 UIButtonTest.cpp1273 行定义.

1274{
1275 if (UIScene::init())
1276 {
1277 ImageView* sprite = ImageView::create("Images/blocks.png");
1278 sprite->setScale9Enabled(true);
1279 sprite->setCapInsets(Rect(32, 32, 32, 32));
1280 sprite->setContentSize(Size(96 * 1.5, 96));
1281 sprite->setNormalizedPosition(Vec2(0.2f, 0.5f));
1282 this->addChild(sprite);
1283
1284 auto button = Button::create("cocosui/button.png", "cocosui/buttonHighlighted.png");
1285 button->setScale9Enabled(true);
1286 button->setContentSize(Size(100.0f, 50.0f));
1287 button->setNormalizedPosition(Vec2(0.6f, 0.5f));
1288 button->setTitleText("Press me");
1289 addChild(button);
1290
1291 button->addClickEventListener([sprite](Ref* button){
1292 sprite->loadTexture("Images/blocks9.png");
1293 });
1294
1295
1296 return true;
1297 }
1298 return false;
1299}
virtual bool init() override
Definition: UIScene.cpp:46

引用了 UIScene::init().

+ 函数调用图:

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