PuzzleSDK
TextureCacheUnbindTest类 参考

#include <TextureCacheTest.h>

+ 类 TextureCacheUnbindTest 继承关系图:
+ TextureCacheUnbindTest 的协作图:

Public 成员函数

 CREATE_FUNC (TextureCacheUnbindTest)
 
 TextureCacheUnbindTest ()
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual std::string title () const
 
virtual std::string subtitle () const
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 
virtual void onEnter () override
 

Private 成员函数

void textureLoadedA (cocos2d::Texture2D *texture)
 
void textureLoadedB (cocos2d::Texture2D *texture)
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 TextureCacheTest.h52 行定义.

构造及析构函数说明

◆ TextureCacheUnbindTest()

TextureCacheUnbindTest::TextureCacheUnbindTest ( )

在文件 TextureCacheTest.cpp159 行定义.

160{
161 auto size = Director::getInstance()->getWinSize();
162
163 Label* nothing =
164 Label::createWithTTF
165 ("There should be\nnothing below", "fonts/arial.ttf", 15);
166 nothing->setPosition(Vec2(size.width / 4, 5 * size.height / 6));
167 this->addChild(nothing);
168
169 Label* something =
170 Label::createWithTTF
171 ("There should be\na white square below", "fonts/arial.ttf", 15);
172 something->setPosition(Vec2(3 * size.width / 4, 5 * size.height / 6));
173 this->addChild(something);
174
175 auto cache = Director::getInstance()->getTextureCache();
176
177 cache->removeTextureForKey("Images/texture2048x2048.png");
178
179 cache->addImageAsync
180 ("Images/texture2048x2048.png",
181 CC_CALLBACK_1(TextureCacheUnbindTest::textureLoadedA, this),
182 "A");
183 cache->addImageAsync
184 ("Images/texture2048x2048.png",
185 CC_CALLBACK_1(TextureCacheUnbindTest::textureLoadedB, this),
186 "B");
187 cache->unbindImageAsync("A");
188}
void textureLoadedB(cocos2d::Texture2D *texture)
void textureLoadedA(cocos2d::Texture2D *texture)

引用了 textureLoadedA() , 以及 textureLoadedB().

+ 函数调用图:

成员函数说明

◆ CREATE_FUNC()

TextureCacheUnbindTest::CREATE_FUNC ( TextureCacheUnbindTest  )

◆ textureLoadedA()

void TextureCacheUnbindTest::textureLoadedA ( cocos2d::Texture2D *  texture)
private

在文件 TextureCacheTest.cpp190 行定义.

191{
192 auto size = Director::getInstance()->getWinSize();
193 auto s = Sprite::create("Images/texture2048x2048.png");
194 s->setScale(0.15);
195 s->setPosition(size.width / 4, size.height / 2);
196 this->addChild(s);
197}

被这些函数引用 TextureCacheUnbindTest().

+ 这是这个函数的调用关系图:

◆ textureLoadedB()

void TextureCacheUnbindTest::textureLoadedB ( cocos2d::Texture2D *  texture)
private

在文件 TextureCacheTest.cpp199 行定义.

200{
201 auto size = Director::getInstance()->getWinSize();
202 auto s = Sprite::create("Images/texture2048x2048.png");
203 s->setScale(0.15);
204 s->setPosition(3 * size.width / 4, size.height / 2);
205 this->addChild(s);
206}

被这些函数引用 TextureCacheUnbindTest().

+ 这是这个函数的调用关系图:

该类的文档由以下文件生成: