PuzzleSDK
SpriteNilTexture类 参考

#include <SpriteTest.h>

+ 类 SpriteNilTexture 继承关系图:
+ SpriteNilTexture 的协作图:

Public 成员函数

 CREATE_FUNC (SpriteNilTexture)
 
 SpriteNilTexture ()
 
virtual std::string title () const override
 
virtual std::string subtitle () const override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 
virtual void onEnter () override
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 SpriteTestDemo
std::string _title
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 SpriteTest.h626 行定义.

构造及析构函数说明

◆ SpriteNilTexture()

SpriteNilTexture::SpriteNilTexture ( )

在文件 SpriteTest.cpp3471 行定义.

3472{
3473 auto s = Director::getInstance()->getWinSize();
3474
3475 Sprite* sprite = nullptr;
3476
3477 // TEST: If no texture is given, then Opacity + Color should work.
3478
3479 sprite = Sprite::create();
3480 sprite->setTextureRect( Rect(0, 0, 300,300) );
3481 sprite->setColor(Color3B::RED);
3482 sprite->setOpacity(128);
3483 sprite->setPosition(Vec2(3*s.width/4, s.height/2));
3484 addChild(sprite, 100);
3485
3486 sprite = Sprite::create();
3487 sprite->setTextureRect(Rect(0.0f, 0.0f, 300.0f,300.0f));
3488 sprite->setColor(Color3B::BLUE);
3489 sprite->setOpacity(128);
3490 sprite->setPosition(Vec2(1*s.width/4, s.height/2));
3491 addChild(sprite, 100);
3492}

成员函数说明

◆ CREATE_FUNC()

SpriteNilTexture::CREATE_FUNC ( SpriteNilTexture  )

◆ subtitle()

std::string SpriteNilTexture::subtitle ( ) const
overridevirtual

重载 TestCase .

在文件 SpriteTest.cpp3499 行定义.

3500{
3501 return "opacity and color should work";
3502}

◆ title()

std::string SpriteNilTexture::title ( ) const
overridevirtual

重载 TestCase .

在文件 SpriteTest.cpp3494 行定义.

3495{
3496 return "Sprite without texture";
3497}

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