PuzzleSDK
UIS9FrameNameSpriteSheetRotated类 参考

#include <UIScale9SpriteTest.h>

+ 类 UIS9FrameNameSpriteSheetRotated 继承关系图:
+ UIS9FrameNameSpriteSheetRotated 的协作图:

Public 成员函数

 CREATE_FUNC (UIS9FrameNameSpriteSheetRotated)
 
virtual bool init () override
 
- Public 成员函数 继承自 UIScene
 UIScene ()
 
 ~UIScene ()
 
virtual void onEnter () override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual std::string title () const
 
virtual std::string subtitle () const
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 UIScene
cocos2d::Layer * _uiLayer
 
cocos2d::ui::Layout * _widget
 
cocos2d::ui::Text * _sceneTitle
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 UIScale9SpriteTest.h87 行定义.

成员函数说明

◆ CREATE_FUNC()

UIS9FrameNameSpriteSheetRotated::CREATE_FUNC ( UIS9FrameNameSpriteSheetRotated  )

◆ init()

bool UIS9FrameNameSpriteSheetRotated::init ( )
overridevirtual

重载 UIScene .

在文件 UIScale9SpriteTest.cpp326 行定义.

327{
328 if (UIScene::init()) {
329 auto winSize = Director::getInstance()->getWinSize();
330 float x = winSize.width / 2;
331 float y = 0 + (winSize.height / 2);
332
333 SpriteFrameCache::getInstance()->addSpriteFramesWithFile(s_s9s_blocks9_plist);
334
335 auto blocks = ui::Scale9Sprite::createWithSpriteFrameName("blocks9r.png");
336
337 blocks->setPreferredSize(Size(400.0f,80.0f));
338
339 blocks->setPosition(Vec2(x, y));
340
341 this->addChild(blocks);
342
343 return true;
344 }
345
346 return false;
347}
virtual bool init() override
Definition: UIScene.cpp:46
static const char s_s9s_blocks9_plist[]
Definition: testResource.h:68

引用了 UIScene::init() , 以及 s_s9s_blocks9_plist.

+ 函数调用图:

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