PuzzleSDK
Effect4类 参考

#include <EffectsAdvancedTest.h>

+ 类 Effect4 继承关系图:
+ Effect4 的协作图:

Public 成员函数

 CREATE_FUNC (Effect4)
 
virtual void onEnter () override
 
virtual std::string title () const override
 
- Public 成员函数 继承自 EffectAdvanceBaseTest
 ~EffectAdvanceBaseTest ()
 
virtual std::string subtitle () const override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 EffectAdvanceBaseTest
cocos2d::TextureAtlas * _atlas
 
std::string _title
 
cocos2d::Node * _bgNode
 
cocos2d::Node * _target1
 
cocos2d::Node * _target2
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 EffectsAdvancedTest.h76 行定义.

成员函数说明

◆ CREATE_FUNC()

Effect4::CREATE_FUNC ( Effect4  )

◆ onEnter()

void Effect4::onEnter ( )
overridevirtual

重载 EffectAdvanceBaseTest .

在文件 EffectsAdvancedTest.cpp190 行定义.

191{
193 //Node* gridNode = NodeGrid::create();
194
195 auto lens = Lens3D::create(10, Size(32,24), Vec2(100,180), 150);
196 auto move = JumpBy::create(5, Vec2(380,0), 100, 4);
197 auto move_back = move->reverse();
198 auto seq = Sequence::create( move, move_back, nullptr);
199
200 /* In cocos2d-iphone, the type of action's target is 'id', so it supports using the instance of 'Lens3D' as its target.
201 While in cocos2d-x, the target of action only supports Node or its subclass,
202 so we make an encapsulation for Lens3D to achieve that.
203 */
204
205 auto director = Director::getInstance();
206 auto pTarget = Lens3DTarget::create(lens);
207 // Please make sure the target been added to its parent.
208 this->addChild(pTarget);
209 //gridNode->addChild(pTarget);
210
211 director->getActionManager()->addAction(seq, pTarget, false);
212
213 _bgNode->runAction( lens );
214}
virtual void onEnter() override
static Lens3DTarget * create(Lens3D *pAction)

引用了 EffectAdvanceBaseTest::_bgNode, Lens3DTarget::create() , 以及 EffectAdvanceBaseTest::onEnter().

+ 函数调用图:

◆ title()

std::string Effect4::title ( ) const
overridevirtual

重载 EffectAdvanceBaseTest .

在文件 EffectsAdvancedTest.cpp216 行定义.

217{
218 return "Jumpy Lens3D";
219}

该类的文档由以下文件生成: