PuzzleSDK
RendererBatchQuadTri类 参考

#include <NewRendererTest.h>

+ 类 RendererBatchQuadTri 继承关系图:
+ RendererBatchQuadTri 的协作图:

Public 成员函数

 CREATE_FUNC (RendererBatchQuadTri)
 
virtual std::string title () const override
 
virtual std::string subtitle () const override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 
virtual void onEnter () override
 

Protected 成员函数

 RendererBatchQuadTri ()
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 NewRendererTest.h209 行定义.

构造及析构函数说明

◆ RendererBatchQuadTri()

RendererBatchQuadTri::RendererBatchQuadTri ( )
protected

在文件 NewRendererTest.cpp793 行定义.

794{
795 Size s = Director::getInstance()->getWinSize();
796
797 for (int i=0; i<250; i++)
798 {
799 int x = CCRANDOM_0_1() * s.width;
800 int y = CCRANDOM_0_1() * s.height;
801
802 auto label = LabelAtlas::create("This is a label", "fonts/tuffy_bold_italic-charmap.plist");
803 label->setColor(Color3B::RED);
804 label->setPosition(Vec2(x,y));
805 addChild(label);
806
807 auto sprite = Sprite::create("fonts/tuffy_bold_italic-charmap.png");
808 sprite->setTextureRect(Rect(0.0f,0.0f,100.0f,100.0f));
809 sprite->setPosition(Vec2(x,y));
810 sprite->setColor(Color3B::BLUE);
811 addChild(sprite);
812 }
813}

成员函数说明

◆ CREATE_FUNC()

RendererBatchQuadTri::CREATE_FUNC ( RendererBatchQuadTri  )

◆ subtitle()

std::string RendererBatchQuadTri::subtitle ( ) const
overridevirtual

重载 MultiSceneTest .

在文件 NewRendererTest.cpp820 行定义.

821{
822 return "QuadCommand and TriangleCommands are batched together";
823}

◆ title()

std::string RendererBatchQuadTri::title ( ) const
overridevirtual

重载 MultiSceneTest .

在文件 NewRendererTest.cpp815 行定义.

816{
817 return "RendererBatchQuadTri";
818}

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