PuzzleSDK
SpriteSlice9Test8类 参考

#include <SpriteTest.h>

+ 类 SpriteSlice9Test8 继承关系图:
+ SpriteSlice9Test8 的协作图:

Public 成员函数

 CREATE_FUNC (SpriteSlice9Test8)
 
 SpriteSlice9Test8 ()
 
virtual std::string title () const override
 
virtual std::string subtitle () const override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 
virtual void onEnter () override
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 SpriteTestDemo
std::string _title
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 SpriteTest.h881 行定义.

构造及析构函数说明

◆ SpriteSlice9Test8()

SpriteSlice9Test8::SpriteSlice9Test8 ( )

在文件 SpriteTest.cpp5561 行定义.

5562{
5563 Size s = Director::getInstance()->getVisibleSize();
5564
5565 SpriteFrameCache::getInstance()->addSpriteFramesWithFile("animations/grossini_family.plist");
5566 SpriteFrameCache::getInstance()->addSpriteFramesWithFile("animations/grossini.plist");
5567
5568
5569 //
5570 // flip BEFORE contentSize
5571 //
5572 auto s1 = Sprite::createWithSpriteFrameName("grossinis_sister1.png");
5573 addChild(s1);
5574 s1->setPosition(s.width/2-s.width/3, s.height*2/3);
5575 s1->setAnchorPoint(Vec2::ANCHOR_MIDDLE);
5576 s1->setCenterRectNormalized(Rect(1/3.f, 1/3.f, 1/3.f, 1/3.f));
5577 s1->setFlippedX(true);
5578 s1->setContentSize(s1->getContentSize()*2);
5579
5580 auto s2 = Sprite::createWithSpriteFrameName("grossini.png");
5581 addChild(s2);
5582 s2->setPosition(s.width*2/4, s.height*2/3);
5583 s2->setAnchorPoint(Vec2::ANCHOR_MIDDLE);
5584 s2->setCenterRectNormalized(Rect(1/3.f, 1/3.f, 1/3.f, 1/3.f));
5585 s2->setFlippedX(true);
5586 s2->setFlippedY(true);
5587 s2->setContentSize(s2->getContentSize()*2);
5588
5589 //Create reference sprite that's rotating based on there anchor point
5590 auto s3 = Sprite::createWithSpriteFrameName("grossinis_sister2.png");
5591 addChild(s3);
5592 s3->setPosition(s.width/2+s.width/3, s.height*2/3);
5593 s3->setAnchorPoint(Vec2::ANCHOR_MIDDLE);
5594 s3->setCenterRectNormalized(Rect(1/3.f, 1/3.f, 1/3.f, 1/3.f));
5595 s3->setFlippedY(true);
5596 s3->setContentSize(s3->getContentSize()*2);
5597
5598 //
5599 // flip AFTER contentSize
5600 //
5601 auto s4 = Sprite::createWithSpriteFrameName("grossinis_sister1.png");
5602 addChild(s4);
5603 s4->setPosition(s.width/2-s.width/3, s.height*1/3);
5604 s4->setAnchorPoint(Vec2::ANCHOR_MIDDLE);
5605 s4->setCenterRectNormalized(Rect(1/3.f, 1/3.f, 1/3.f, 1/3.f));
5606 s4->setFlippedX(true);
5607 s4->setContentSize(s4->getContentSize()*2);
5608
5609 auto s5 = Sprite::createWithSpriteFrameName("grossini.png");
5610 addChild(s5);
5611 s5->setPosition(s.width*2/4, s.height*1/3);
5612 s5->setAnchorPoint(Vec2::ANCHOR_MIDDLE);
5613 s5->setCenterRectNormalized(Rect(1/3.f, 1/3.f, 1/3.f, 1/3.f));
5614 s5->setFlippedX(true);
5615 s5->setFlippedY(true);
5616 s5->setContentSize(s5->getContentSize()*2);
5617
5618 //Create reference sprite that's rotating based on there anchor point
5619 auto s6 = Sprite::createWithSpriteFrameName("grossinis_sister2.png");
5620 addChild(s6);
5621 s6->setPosition(s.width/2+s.width/3, s.height*1/3);
5622 s6->setAnchorPoint(Vec2::ANCHOR_MIDDLE);
5623 s6->setCenterRectNormalized(Rect(1/3.f, 1/3.f, 1/3.f, 1/3.f));
5624 s6->setFlippedY(true);
5625 s6->setContentSize(s6->getContentSize()*2);
5626}

成员函数说明

◆ CREATE_FUNC()

SpriteSlice9Test8::CREATE_FUNC ( SpriteSlice9Test8  )

◆ subtitle()

virtual std::string SpriteSlice9Test8::subtitle ( ) const
inlineoverridevirtual

重载 TestCase .

在文件 SpriteTest.h887 行定义.

887{ return "Flipped sprites"; }

◆ title()

virtual std::string SpriteSlice9Test8::title ( ) const
inlineoverridevirtual

重载 TestCase .

在文件 SpriteTest.h886 行定义.

886{ return "Slice 9 Test #8"; };

该类的文档由以下文件生成: