PuzzleSDK
Animate3DCallbackTest类 参考

#include <Sprite3DTest.h>

+ 类 Animate3DCallbackTest 继承关系图:
+ Animate3DCallbackTest 的协作图:

Public 成员函数

 CREATE_FUNC (Animate3DCallbackTest)
 
 Animate3DCallbackTest ()
 
 ~Animate3DCallbackTest ()
 
virtual std::string title () const override
 
virtual std::string subtitle () const override
 
- Public 成员函数 继承自 Sprite3DTestDemo
virtual ~Sprite3DTestDemo ()
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 
virtual void onEnter () override
 

Protected 属性

cocos2d::Sprite3D * _sprite3d
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 

详细描述

在文件 Sprite3DTest.h520 行定义.

构造及析构函数说明

◆ Animate3DCallbackTest()

Animate3DCallbackTest::Animate3DCallbackTest ( )

在文件 Sprite3DTest.cpp2284 行定义.

2285{
2286 FileUtils::getInstance()->addSearchPath("Particle3D/materials");
2287 FileUtils::getInstance()->addSearchPath("Particle3D/scripts");
2288
2289 auto s = Director::getInstance()->getWinSize();
2290 _sprite3d = Sprite3D::create("Sprite3DTest/ReskinGirl.c3b");
2291 _sprite3d->setPosition(Vec2(s.width / 2.0f, s.height / 3.0f));
2292 _sprite3d->setScale(3.0f);
2293 _sprite3d->setRotation3D(Vec3(0.0f, 90.0f, 0.0f));
2294 this->addChild(_sprite3d);
2295
2296 _sprite3d->getMeshByName("Girl_UpperBody02")->setVisible(false);
2297 _sprite3d->getMeshByName("Girl_LowerBody02")->setVisible(false);
2298 _sprite3d->getMeshByName("Girl_Shoes02")->setVisible(false);
2299 _sprite3d->getMeshByName("Girl_Hair02")->setVisible(false);
2300
2301 auto rootps = PUParticleSystem3D::create("explosionSystem.pu");
2302 rootps->stopParticleSystem();
2303 rootps->setScale(4.0f);
2304 this->addChild(rootps, 0, 100);
2305
2306 auto animation = Animation3D::create("Sprite3DTest/ReskinGirl.c3b");
2307 if (animation)
2308 {
2309 auto animate = Animate3D::create(animation);
2310 _sprite3d->runAction(RepeatForever::create(animate));
2311
2312 ValueMap valuemap0;
2313 animate->setKeyFrameUserInfo(275, valuemap0);
2314
2315 auto listener = EventListenerCustom::create(Animate3DDisplayedNotification, [&](EventCustom* event)
2316 {
2317 auto info = (Animate3D::Animate3DDisplayedEventInfo*)event->getUserData();
2318 auto node = getChildByTag(100);
2319 if (node)
2320 {
2321 auto mat = _sprite3d->getNodeToWorldTransform() * _sprite3d->getSkeleton()->getBoneByName("Bip01 R Hand")->getWorldMat();
2322 node->setPosition3D(Vec3(mat.m[12] + 100, mat.m[13], mat.m[14]));
2323 ((PUParticleSystem3D*)node)->startParticleSystem();
2324 }
2325
2326
2327 cocos2d::log("frame %d", info->frame);
2328 });
2329 Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(listener, -1);
2330 }
2331}
cocos2d::Sprite3D * _sprite3d
Definition: Sprite3DTest.h:530

引用了 _sprite3d.

◆ ~Animate3DCallbackTest()

Animate3DCallbackTest::~Animate3DCallbackTest ( )

在文件 Sprite3DTest.cpp2333 行定义.

2334{
2335}

成员函数说明

◆ CREATE_FUNC()

Animate3DCallbackTest::CREATE_FUNC ( Animate3DCallbackTest  )

◆ subtitle()

std::string Animate3DCallbackTest::subtitle ( ) const
overridevirtual

重载 TestCase .

在文件 Sprite3DTest.cpp2342 行定义.

2343{
2344 return "";
2345}

◆ title()

std::string Animate3DCallbackTest::title ( ) const
overridevirtual

重载 Sprite3DTestDemo .

在文件 Sprite3DTest.cpp2337 行定义.

2338{
2339 return "Testing Animate3D Callback";
2340}

类成员变量说明

◆ _sprite3d

cocos2d::Sprite3D* Animate3DCallbackTest::_sprite3d
protected

在文件 Sprite3DTest.h530 行定义.

被这些函数引用 Animate3DCallbackTest().


该类的文档由以下文件生成: