PuzzleSDK
NodeAnimationTest类 参考

#include <Sprite3DTest.h>

+ 类 NodeAnimationTest 继承关系图:
+ NodeAnimationTest 的协作图:

Public 成员函数

 CREATE_FUNC (NodeAnimationTest)
 
 NodeAnimationTest ()
 
virtual std::string title () const override
 
virtual std::string subtitle () const override
 
void addNewSpriteWithCoords (cocos2d::Vec2 p)
 
- Public 成员函数 继承自 Sprite3DTestDemo
virtual ~Sprite3DTestDemo ()
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 
virtual void onEnter () override
 

Protected 属性

std::vector< cocos2d::Sprite3D * > _sprites
 
int _vectorIndex
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 

详细描述

在文件 Sprite3DTest.h443 行定义.

构造及析构函数说明

◆ NodeAnimationTest()

NodeAnimationTest::NodeAnimationTest ( )

在文件 Sprite3DTest.cpp1961 行定义.

1962 :_vectorIndex(0)
1963{
1964 auto s = Director::getInstance()->getWinSize();
1965
1966 auto itemPrev = MenuItemImage::create("Images/b1.png", "Images/b2.png",
1967 [&](Ref *sender) {
1968 _sprites[_vectorIndex]->setVisible(false);
1969
1970 int tIndex = _vectorIndex - 1;
1971 if (tIndex < 0)
1972 _vectorIndex = (int)_sprites.size() - 1;
1973 else
1974 _vectorIndex--;
1975
1976 _sprites[_vectorIndex]->setVisible(true);
1977 });
1978
1979 auto itemNext = MenuItemImage::create("Images/f1.png", "Images/f2.png",
1980 [&](Ref *sender) {
1981 _sprites[_vectorIndex]->setVisible(false);
1982
1983 int tIndex = _vectorIndex + 1;
1984 if (tIndex >= static_cast<int>(_sprites.size()))
1985 _vectorIndex = 0;
1986 else
1987 _vectorIndex++;
1988
1989 _sprites[_vectorIndex]->setVisible(true);
1990 });
1991
1992 auto menu = Menu::create(itemPrev, itemNext, nullptr);
1993 menu->alignItemsHorizontally();
1994 menu->setScale(0.5f);
1995 menu->setAnchorPoint(Vec2(0.0f, 0.0f));
1996 menu->setPosition(Vec2(s.width / 2, 70.0f));
1997 addChild(menu);
1998
1999 addNewSpriteWithCoords(Vec2(s.width / 2.f, s.height / 2.f));
2000}
void addNewSpriteWithCoords(cocos2d::Vec2 p)
std::vector< cocos2d::Sprite3D * > _sprites
Definition: Sprite3DTest.h:453

引用了 _sprites, _vectorIndex , 以及 addNewSpriteWithCoords().

+ 函数调用图:

成员函数说明

◆ addNewSpriteWithCoords()

void NodeAnimationTest::addNewSpriteWithCoords ( cocos2d::Vec2  p)

在文件 Sprite3DTest.cpp2010 行定义.

2011{
2012 auto s = Director::getInstance()->getWinSize();
2013
2014 // add jumping ball
2015 std::string fileName = "Sprite3DTest/ball.c3b";
2016 auto sprite = Sprite3D::create(fileName);
2017 sprite->setRotation3D(Vec3(0.0f, 180.0f, 0.0f));
2018 sprite->setScale(3);
2019 sprite->setPosition(Vec2(s.width / 2.f, s.height / 3.f));
2020 sprite->setTexture("Sprite3DTest/teapot.png");
2021
2022 auto light1 = PointLight::create(Vec3(s.width * 0.2f, s.height * 0.8f, 100.0f), Color3B(200, 200, 200), 10000.0f);
2023 addChild(light1);
2024 auto light2 = AmbientLight::create(Color3B(100, 100, 100));
2025 addChild(light2);
2026
2027 auto animation = Animation3D::create(fileName);
2028 if (animation)
2029 {
2030 auto animate = Animate3D::create(animation);
2031 auto act = RepeatForever::create(animate);
2032 act->setTag(0);
2033 sprite->runAction(act);
2034 }
2035 addChild(sprite);
2036 _sprites.push_back(sprite);
2037
2038 // add jumping orc
2039 fileName = "Sprite3DTest/orc_jump.c3t";
2040 sprite = Sprite3D::create(fileName);
2041 sprite->setRotation3D(Vec3(0.0f, 180.0f, 0.0f));
2042 sprite->setScale(3);
2043 sprite->setPosition(Vec2(s.width / 2.f, s.height / 3.f));
2044 sprite->setVisible(false);
2045 animation = Animation3D::create(fileName);
2046 if (animation)
2047 {
2048 auto animate = Animate3D::create(animation);
2049 auto act = RepeatForever::create(animate);
2050 act->setTag(0);
2051 sprite->runAction(act);
2052 }
2053 addChild(sprite);
2054 _sprites.push_back(sprite);
2055}

引用了 _sprites.

被这些函数引用 NodeAnimationTest().

+ 这是这个函数的调用关系图:

◆ CREATE_FUNC()

NodeAnimationTest::CREATE_FUNC ( NodeAnimationTest  )

◆ subtitle()

std::string NodeAnimationTest::subtitle ( ) const
overridevirtual

重载 TestCase .

在文件 Sprite3DTest.cpp2005 行定义.

2006{
2007 return "Jumping animation";
2008}

◆ title()

std::string NodeAnimationTest::title ( ) const
overridevirtual

重载 Sprite3DTestDemo .

在文件 Sprite3DTest.cpp2001 行定义.

2002{
2003 return "Node Animation Test";
2004}

类成员变量说明

◆ _sprites

std::vector<cocos2d::Sprite3D*> NodeAnimationTest::_sprites
protected

在文件 Sprite3DTest.h453 行定义.

被这些函数引用 addNewSpriteWithCoords() , 以及 NodeAnimationTest().

◆ _vectorIndex

int NodeAnimationTest::_vectorIndex
protected

在文件 Sprite3DTest.h454 行定义.

被这些函数引用 NodeAnimationTest().


该类的文档由以下文件生成: