PuzzleSDK
SpriteBatchNodeOffsetAnchorFlip类 参考

#include <SpriteTest.h>

+ 类 SpriteBatchNodeOffsetAnchorFlip 继承关系图:
+ SpriteBatchNodeOffsetAnchorFlip 的协作图:

Public 成员函数

 CREATE_FUNC (SpriteBatchNodeOffsetAnchorFlip)
 
 SpriteBatchNodeOffsetAnchorFlip ()
 
virtual ~SpriteBatchNodeOffsetAnchorFlip ()
 
virtual std::string title () const override
 
virtual std::string subtitle () const override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 
virtual void onEnter () override
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 SpriteTestDemo
std::string _title
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 SpriteTest.h508 行定义.

构造及析构函数说明

◆ SpriteBatchNodeOffsetAnchorFlip()

SpriteBatchNodeOffsetAnchorFlip::SpriteBatchNodeOffsetAnchorFlip ( )

在文件 SpriteTest.cpp4202 行定义.

4203{
4204 auto s = Director::getInstance()->getWinSize();
4205
4206 auto cache = SpriteFrameCache::getInstance();
4207 cache->addSpriteFramesWithFile("animations/grossini.plist");
4208 cache->addSpriteFramesWithFile("animations/grossini_gray.plist", "animations/grossini_gray.png");
4209
4210 auto spritebatch = SpriteBatchNode::create("animations/grossini.png");
4211 addChild(spritebatch);
4212
4213 for (int i = 0; i < 3; i++)
4214 {
4215 //
4216 // Animation using Sprite batch
4217 //
4218 auto sprite = Sprite::createWithSpriteFrameName("grossini_dance_01.png");
4219 sprite->setPosition(Vec2(s.width / 4 * (i + 1), s.height / 2));
4220
4221 auto point = Sprite::create("Images/r1.png");
4222 point->setScale(0.25f);
4223 point->setPosition(sprite->getPosition());
4224 addChild(point, 200);
4225
4226 switch (i)
4227 {
4228 case 0:
4229 sprite->setAnchorPoint(Vec2::ANCHOR_BOTTOM_LEFT);
4230 break;
4231 case 1:
4232 sprite->setAnchorPoint(Vec2::ANCHOR_MIDDLE);
4233 break;
4234 case 2:
4235 sprite->setAnchorPoint(Vec2::ANCHOR_TOP_RIGHT );
4236 break;
4237 }
4238
4239 point->setPosition(sprite->getPosition());
4240
4241 Vector<SpriteFrame*> animFrames(14);
4242 char tmp[50];
4243 for (int j = 0; j < 14; j++)
4244 {
4245 sprintf(tmp, "grossini_dance_%02d.png", i + 1);
4246 auto frame = cache->getSpriteFrameByName(tmp);
4247 animFrames.pushBack(frame);
4248 }
4249
4250 auto animation = Animation::createWithSpriteFrames(animFrames, 0.3f);
4251 sprite->runAction(RepeatForever::create(Animate::create(animation)));
4252
4253 auto flip = FlipY::create(true);
4254 auto flip_back = FlipY::create(false);
4255 auto delay = DelayTime::create(1);
4256 auto seq = Sequence::create(delay, flip, delay->clone(), flip_back, nullptr);
4257 sprite->runAction(RepeatForever::create(seq));
4258
4259 spritebatch->addChild(sprite, i);
4260 }
4261}

◆ ~SpriteBatchNodeOffsetAnchorFlip()

SpriteBatchNodeOffsetAnchorFlip::~SpriteBatchNodeOffsetAnchorFlip ( )
virtual

在文件 SpriteTest.cpp4263 行定义.

4264{
4265 auto cache = SpriteFrameCache::getInstance();
4266 cache->removeSpriteFramesFromFile("animations/grossini.plist");
4267 cache->removeSpriteFramesFromFile("animations/grossini_gray.plist");
4268}

成员函数说明

◆ CREATE_FUNC()

SpriteBatchNodeOffsetAnchorFlip::CREATE_FUNC ( SpriteBatchNodeOffsetAnchorFlip  )

◆ subtitle()

std::string SpriteBatchNodeOffsetAnchorFlip::subtitle ( ) const
overridevirtual

重载 TestCase .

在文件 SpriteTest.cpp4275 行定义.

4276{
4277 return "issue #1078: offset + anchor + flip";
4278}

◆ title()

std::string SpriteBatchNodeOffsetAnchorFlip::title ( ) const
overridevirtual

重载 TestCase .

在文件 SpriteTest.cpp4270 行定义.

4271{
4272 return "Testing SpriteBatchNode";
4273}

该类的文档由以下文件生成: