PuzzleSDK
UIS9Flip类 参考

#include <UIScale9SpriteTest.h>

+ 类 UIS9Flip 继承关系图:
+ UIS9Flip 的协作图:

Public 成员函数

 CREATE_FUNC (UIS9Flip)
 
virtual bool init () override
 
- Public 成员函数 继承自 UIScene
 UIScene ()
 
 ~UIScene ()
 
virtual void onEnter () override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual std::string title () const
 
virtual std::string subtitle () const
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 UIScene
cocos2d::Layer * _uiLayer
 
cocos2d::ui::Layout * _widget
 
cocos2d::ui::Text * _sceneTitle
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 UIScale9SpriteTest.h259 行定义.

成员函数说明

◆ CREATE_FUNC()

UIS9Flip::CREATE_FUNC ( UIS9Flip  )

◆ init()

bool UIS9Flip::init ( )
overridevirtual

重载 UIScene .

在文件 UIScale9SpriteTest.cpp746 行定义.

747{
748 if (UIScene::init()) {
749 SpriteFrameCache::getInstance()->addSpriteFramesWithFile(s_s9s_blocks9_plist);
750
751 auto winSize = Director::getInstance()->getWinSize();
752 float x = winSize.width / 2;
753 float y = 0 + (winSize.height / 2);
754
755 auto statusLabel = Label::createWithSystemFont("Scale9Enabled", "Arial", 10);
756 statusLabel->setPosition(Vec2(x, winSize.height - statusLabel->getContentSize().height - 40));
757 this->addChild(statusLabel);
758
759 auto normalSprite = ui::Scale9Sprite::createWithSpriteFrameName("blocks9r.png");
760
761 normalSprite->setPosition(Vec2(x, y ));
762 this->addChild(normalSprite);
763
764
765 auto normalLabel = Label::createWithSystemFont("Normal Sprite","Arial",10);
766 normalLabel->setPosition(normalSprite->getPosition() + Vec2(0.0f, normalSprite->getContentSize().height/2 + 10));
767 this->addChild(normalLabel);
768
769
770
771 auto flipXSprite = ui::Scale9Sprite::createWithSpriteFrameName("blocks9r.png");
772
773 flipXSprite->setPosition(Vec2(x - 120, y ));
774 flipXSprite->setScale(1.2f);
775 this->addChild(flipXSprite);
776 flipXSprite->setFlippedX(false);
777
778 auto flipXLabel = Label::createWithSystemFont("sprite is not flipped!","Arial",10);
779 flipXLabel->setPosition(flipXSprite->getPosition() + Vec2(0.0f, flipXSprite->getContentSize().height/2 + 10));
780 this->addChild(flipXLabel);
781
782
783 auto flipYSprite = ui::Scale9Sprite::createWithSpriteFrameName("blocks9r.png");
784
785 flipYSprite->setPosition(Vec2(x + 120, y));
786 this->addChild(flipYSprite);
787
788 flipYSprite->setScale(0.8f);
789 flipYSprite->setFlippedY(true);
790
791 auto flipYLabel = Label::createWithSystemFont("sprite is flipped!","Arial",10);
792 flipYLabel->setPosition(flipYSprite->getPosition() + Vec2(0.0f, flipYSprite->getContentSize().height/2 + 10));
793 this->addChild(flipYLabel);
794
795
796 auto toggleFlipXButton = Button::create();
797 toggleFlipXButton->setTitleText("Toggle FlipX");
798 toggleFlipXButton->setPosition(flipXSprite->getPosition() + Vec2(0.0f, - 20 - flipXSprite->getContentSize().height/2));
799 toggleFlipXButton->addClickEventListener([=](Ref*){
800 flipXSprite->setFlippedX(! flipXSprite->isFlippedX());
801 if (flipXSprite->isFlippedX()) {
802 flipXLabel->setString("sprite is flipped!");
803 }
804 else{
805 flipXLabel->setString("sprite is not flipped!");
806 }
807 });
808 this->addChild(toggleFlipXButton);
809
810 auto toggleFlipYButton = Button::create();
811 toggleFlipYButton->setTitleText("Toggle FlipY");
812 toggleFlipYButton->setPosition(flipYSprite->getPosition() + Vec2(0.0f, -20 - flipYSprite->getContentSize().height/2));
813 toggleFlipYButton->addClickEventListener([=](Ref*){
814 flipYSprite->setFlippedY(!flipYSprite->isFlippedY());
815 if (flipYSprite->isFlippedY()) {
816 flipYLabel->setString("sprite is flipped!");
817 }
818 else{
819 flipYLabel->setString("sprite is not flipped!");
820 }
821 });
822 this->addChild(toggleFlipYButton);
823
824 auto toggleScale9Button = Button::create();
825 toggleScale9Button->setTitleText("Toggle Scale9");
826 toggleScale9Button->setPosition(normalSprite->getPosition() + Vec2(0.0f, -20 - normalSprite->getContentSize().height/2));
827 toggleScale9Button->addClickEventListener([=](Ref*){
828 flipXSprite->setScale9Enabled(!flipXSprite->isScale9Enabled());
829 flipYSprite->setScale9Enabled(!flipYSprite->isScale9Enabled());
830 if (flipXSprite->isScale9Enabled()) {
831 statusLabel->setString("Scale9Enabled");
832 }else{
833 statusLabel->setString("Scale9Disabled");
834 }
835
836 CCLOG("scaleX = %f", flipXSprite->getScaleX());
837 CCLOG("scaleY = %f", flipYSprite->getScale());
838 if (flipXSprite->isFlippedX()) {
839 CCLOG("xxxxxxx");
840 }
841 if (flipYSprite->isFlippedY()) {
842 CCLOG("YYYYYY");
843 }
844
845 if (flipXSprite->isFlippedX()) {
846 flipXLabel->setString("sprite is flipped!");
847 }
848 else{
849 flipXLabel->setString("sprite is not flipped!");
850 }
851
852 if (flipYSprite->isFlippedY()) {
853 flipYLabel->setString("sprite is flipped!");
854 }
855 else{
856 flipYLabel->setString("sprite is not flipped!");
857 }
858
859 });
860 this->addChild(toggleScale9Button);
861
862 return true;
863 }
864 return false;
865}
virtual bool init() override
Definition: UIScene.cpp:46
static const char s_s9s_blocks9_plist[]
Definition: testResource.h:68

引用了 UIScene::init() , 以及 s_s9s_blocks9_plist.

+ 函数调用图:

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