PuzzleSDK
UIS9BatchTest类 参考

#include <UIScale9SpriteTest.h>

+ 类 UIS9BatchTest 继承关系图:
+ UIS9BatchTest 的协作图:

Public 成员函数

 CREATE_FUNC (UIS9BatchTest)
 
virtual bool init () override
 
- Public 成员函数 继承自 UIScene
 UIScene ()
 
 ~UIScene ()
 
virtual void onEnter () override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual std::string title () const
 
virtual std::string subtitle () const
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 UIScene
cocos2d::Layer * _uiLayer
 
cocos2d::ui::Layout * _widget
 
cocos2d::ui::Text * _sceneTitle
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 UIScale9SpriteTest.h283 行定义.

成员函数说明

◆ CREATE_FUNC()

UIS9BatchTest::CREATE_FUNC ( UIS9BatchTest  )

◆ init()

bool UIS9BatchTest::init ( )
overridevirtual

重载 UIScene .

在文件 UIScale9SpriteTest.cpp979 行定义.

980{
981 if (UIScene::init()) {
982 SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Images/blocks9ss.plist");
983
984 auto winSize = Director::getInstance()->getVisibleSize();
985
986 auto label = Label::createWithSystemFont("Click Button to Add Sprite and Slice Sprite\nThe draw call should always be 19 after adding sprites", "Arial", 15);
987 label->setPosition(Vec2(winSize.width/2, winSize.height - 60));
988 this->addChild(label);
989
990 auto preferedSize = Size(150.0f,99.0f);
991 std::vector<std::string> spriteFrameNameArray = {"blocks9.png", "blocks9r.png"};
992 auto addSpriteButton = ui::Button::create("cocosui/animationbuttonnormal.png", "cocosui/animationbuttonpressed.png");
993 addSpriteButton->setPosition(Vec2(winSize.width/2 - 50,winSize.height - 100));
994 addSpriteButton->setTitleText("Add Normal Sprite");
995 std::srand((unsigned)time(nullptr));
996 addSpriteButton->addClickEventListener([=](Ref*){
997 auto spriteFrameName = spriteFrameNameArray[rand()%2];
998 auto sprite = Sprite::createWithSpriteFrameName(spriteFrameName);
999 sprite->setPosition(Vec2(rand() % (int)winSize.width + 50.0f, winSize.height/2));
1000 this->addChild(sprite);
1001 });
1002 this->addChild(addSpriteButton);
1003
1004 auto addSliceSpriteButton = ui::Button::create("cocosui/animationbuttonnormal.png", "cocosui/animationbuttonpressed.png");
1005 addSliceSpriteButton->setPosition(Vec2(winSize.width/2 + 50,winSize.height - 100));
1006 addSliceSpriteButton->setTitleText("Add Slice Sprite");
1007 addSliceSpriteButton->addClickEventListener([=](Ref*){
1008 int random = rand()%2;
1009 auto spriteFrameName = spriteFrameNameArray[random];
1010 auto sprite = ui::Scale9Sprite::createWithSpriteFrameName(spriteFrameName);
1011 sprite->setPosition(Vec2(rand() % (int)winSize.width + 50.0f, winSize.height/3));
1012 if (random == 0) {
1013 sprite->setRenderingType(Scale9Sprite::RenderingType::SIMPLE);
1014 }else{
1015 sprite->setRenderingType(Scale9Sprite::RenderingType::SLICE);
1016 }
1017 sprite->setPreferredSize(preferedSize);
1018 this->addChild(sprite);
1019 });
1020 this->addChild(addSliceSpriteButton);
1021
1022
1023 return true;
1024 }
1025 return false;
1026}
virtual bool init() override
Definition: UIScene.cpp:46

引用了 UIScene::init().

+ 函数调用图:

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