PuzzleSDK
SpriteAnimationSplit类 参考

#include <SpriteTest.h>

+ 类 SpriteAnimationSplit 继承关系图:
+ SpriteAnimationSplit 的协作图:

Public 成员函数

 CREATE_FUNC (SpriteAnimationSplit)
 
 SpriteAnimationSplit ()
 
virtual void onExit () override
 
virtual std::string title () const override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual std::string subtitle () const
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 
virtual void onEnter () override
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 SpriteTestDemo
std::string _title
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 SpriteTest.h518 行定义.

构造及析构函数说明

◆ SpriteAnimationSplit()

SpriteAnimationSplit::SpriteAnimationSplit ( )

在文件 SpriteTest.cpp2368 行定义.

2369{
2370 auto s = Director::getInstance()->getWinSize();
2371
2372 auto texture = Director::getInstance()->getTextureCache()->addImage("animations/dragon_animation.png");
2373
2374 // manually add frames to the frame cache
2375 auto frame0 = SpriteFrame::createWithTexture(texture, Rect(132*0, 132*0, 132, 132));
2376 auto frame1 = SpriteFrame::createWithTexture(texture, Rect(132*1, 132*0, 132, 132));
2377 auto frame2 = SpriteFrame::createWithTexture(texture, Rect(132*2, 132*0, 132, 132));
2378 auto frame3 = SpriteFrame::createWithTexture(texture, Rect(132*3, 132*0, 132, 132));
2379 auto frame4 = SpriteFrame::createWithTexture(texture, Rect(132*0, 132*1, 132, 132));
2380 auto frame5 = SpriteFrame::createWithTexture(texture, Rect(132*1, 132*1, 132, 132));
2381
2382
2383 //
2384 // Animation using Sprite BatchNode
2385 //
2386 auto sprite = Sprite::createWithSpriteFrame(frame0);
2387 sprite->setPosition( Vec2( s.width/2-80, s.height/2) );
2388 addChild(sprite);
2389
2390 Vector<SpriteFrame*> animFrames(6);
2391 animFrames.pushBack(frame0);
2392 animFrames.pushBack(frame1);
2393 animFrames.pushBack(frame2);
2394 animFrames.pushBack(frame3);
2395 animFrames.pushBack(frame4);
2396 animFrames.pushBack(frame5);
2397
2398 auto animation = Animation::createWithSpriteFrames(animFrames, 0.2f);
2399 auto animate = Animate::create(animation);
2400 auto seq = Sequence::create(animate,
2401 FlipX::create(true),
2402 animate->clone(),
2403 FlipX::create(false),
2404 nullptr);
2405
2406 sprite->runAction(RepeatForever::create( seq ) );
2407}

成员函数说明

◆ CREATE_FUNC()

SpriteAnimationSplit::CREATE_FUNC ( SpriteAnimationSplit  )

◆ onExit()

void SpriteAnimationSplit::onExit ( )
overridevirtual

在文件 SpriteTest.cpp2409 行定义.

2410{
2411 SpriteTestDemo::onExit();
2412 SpriteFrameCache::getInstance()->removeUnusedSpriteFrames();
2413}

◆ title()

std::string SpriteAnimationSplit::title ( ) const
overridevirtual

重载 TestCase .

在文件 SpriteTest.cpp2415 行定义.

2416{
2417 return "Sprite: Animation + flip";
2418}

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