PuzzleSDK
ActionFloatTest类 参考

#include <ActionsTest.h>

+ 类 ActionFloatTest 继承关系图:
+ ActionFloatTest 的协作图:

Public 成员函数

 CREATE_FUNC (ActionFloatTest)
 
virtual void onEnter () override
 
virtual std::string subtitle () const override
 
- Public 成员函数 继承自 ActionsDemo
virtual void onExit () override
 
void centerSprites (unsigned int numberOfSprites)
 
void alignSpritesLeft (unsigned int numberOfSprites)
 
virtual std::string title () const override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 ActionsDemo
cocos2d::Sprite * _grossini
 
cocos2d::Sprite * _tamara
 
cocos2d::Sprite * _kathia
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 ActionsTest.h591 行定义.

成员函数说明

◆ CREATE_FUNC()

ActionFloatTest::CREATE_FUNC ( ActionFloatTest  )

◆ onEnter()

void ActionFloatTest::onEnter ( )
overridevirtual

重载 ActionsDemo .

在文件 ActionsTest.cpp2307 行定义.

2308{
2310
2311 centerSprites(3);
2312
2313 auto s = Director::getInstance()->getWinSize();
2314
2315 // create float action with duration and from to value, using lambda function we can easily animate any property of the Node.
2316 auto actionFloat = ActionFloat::create(2.f, 0, 3, [this](float value) {
2317 _tamara->setScale(value);
2318 });
2319
2320 float grossiniY = _grossini->getPositionY();
2321
2322 auto actionFloat1 = ActionFloat::create(3.f, grossiniY, grossiniY + 50, [this](float value) {
2323 _grossini->setPositionY(value);
2324 });
2325
2326 auto actionFloat2 = ActionFloat::create(3.f, 3, 1, [this] (float value) {
2327 _kathia->setScale(value);
2328 });
2329
2330 _tamara->runAction(actionFloat);
2331 _grossini->runAction(actionFloat1);
2332 _kathia->runAction(actionFloat2);
2333}
void centerSprites(unsigned int numberOfSprites)
cocos2d::Sprite * _grossini
Definition: ActionsTest.h:37
virtual void onEnter() override
cocos2d::Sprite * _tamara
Definition: ActionsTest.h:38
cocos2d::Sprite * _kathia
Definition: ActionsTest.h:39

引用了 ActionsDemo::_grossini, ActionsDemo::_kathia, ActionsDemo::_tamara, ActionsDemo::centerSprites() , 以及 ActionsDemo::onEnter().

+ 函数调用图:

◆ subtitle()

std::string ActionFloatTest::subtitle ( ) const
overridevirtual

重载 TestCase .

在文件 ActionsTest.cpp2396 行定义.

2397{
2398 return "ActionFloat";
2399}

该类的文档由以下文件生成: