PuzzleSDK
SpriteBatchNodeOffsetAnchorRotationalSkew类 参考

#include <SpriteTest.h>

+ 类 SpriteBatchNodeOffsetAnchorRotationalSkew 继承关系图:
+ SpriteBatchNodeOffsetAnchorRotationalSkew 的协作图:

Public 成员函数

 CREATE_FUNC (SpriteBatchNodeOffsetAnchorRotationalSkew)
 
 SpriteBatchNodeOffsetAnchorRotationalSkew ()
 
virtual ~SpriteBatchNodeOffsetAnchorRotationalSkew ()
 
virtual std::string title () const override
 
virtual std::string subtitle () const override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 
virtual void onEnter () override
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 SpriteTestDemo
std::string _title
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 SpriteTest.h458 行定义.

构造及析构函数说明

◆ SpriteBatchNodeOffsetAnchorRotationalSkew()

SpriteBatchNodeOffsetAnchorRotationalSkew::SpriteBatchNodeOffsetAnchorRotationalSkew ( )

在文件 SpriteTest.cpp4567 行定义.

4568{
4569 auto s = Director::getInstance()->getWinSize();
4570
4571 auto cache = SpriteFrameCache::getInstance();
4572 cache->addSpriteFramesWithFile("animations/grossini.plist");
4573 cache->addSpriteFramesWithFile("animations/grossini_gray.plist", "animations/grossini_gray.png");
4574
4575 auto spritebatch = SpriteBatchNode::create("animations/grossini.png");
4576 addChild(spritebatch);
4577
4578 for(int i=0;i<3;i++)
4579 {
4580 //
4581 // Animation using Sprite batch
4582 //
4583 auto sprite = Sprite::createWithSpriteFrameName("grossini_dance_01.png");
4584 sprite->setPosition(Vec2(s.width/4*(i+1), s.height/2));
4585
4586 auto point = Sprite::create("Images/r1.png");
4587
4588 point->setScale(0.25f);
4589 point->setPosition(sprite->getPosition());
4590 addChild(point, 1);
4591
4592 switch(i)
4593 {
4594 case 0:
4595 sprite->setAnchorPoint(Vec2::ANCHOR_BOTTOM_LEFT);
4596 break;
4597 case 1:
4598 sprite->setAnchorPoint(Vec2::ANCHOR_MIDDLE);
4599 break;
4600 case 2:
4601 sprite->setAnchorPoint(Vec2::ANCHOR_TOP_RIGHT);
4602 break;
4603 }
4604
4605 point->setPosition(sprite->getPosition());
4606
4607 Vector<SpriteFrame*> animFrames(14);
4608 for(int j = 0; j < 14; j++)
4609 {
4610 char pngName[30];
4611 snprintf(pngName, 30, "grossini_dance_%02d.png", (j+1));
4612 auto frame = cache->getSpriteFrameByName(pngName);
4613 animFrames.pushBack(frame);
4614 }
4615 auto animation = Animation::createWithSpriteFrames(animFrames, 0.3f);
4616 sprite->runAction(RepeatForever::create(Animate::create(animation)));
4617
4618 auto skewX = RotateBy::create(2, 45, 0);
4619 auto skewX_back = skewX->reverse();
4620 auto skewY = RotateBy::create(2, 0, 45);
4621 auto skewY_back = skewY->reverse();
4622
4623 auto seq_skew = Sequence::create(skewX, skewX_back, skewY, skewY_back, nullptr);
4624 sprite->runAction(RepeatForever::create(seq_skew));
4625
4626 spritebatch->addChild(sprite, 0);
4627 }
4628}

◆ ~SpriteBatchNodeOffsetAnchorRotationalSkew()

SpriteBatchNodeOffsetAnchorRotationalSkew::~SpriteBatchNodeOffsetAnchorRotationalSkew ( )
virtual

在文件 SpriteTest.cpp4630 行定义.

4631{
4632 auto cache = SpriteFrameCache::getInstance();
4633 cache->removeSpriteFramesFromFile("animations/grossini.plist");
4634 cache->removeSpriteFramesFromFile("animations/grossini_gray.plist");
4635}

成员函数说明

◆ CREATE_FUNC()

SpriteBatchNodeOffsetAnchorRotationalSkew::CREATE_FUNC ( SpriteBatchNodeOffsetAnchorRotationalSkew  )

◆ subtitle()

std::string SpriteBatchNodeOffsetAnchorRotationalSkew::subtitle ( ) const
overridevirtual

重载 TestCase .

在文件 SpriteTest.cpp4642 行定义.

4643{
4644 return "offset + anchor + rotational skew";
4645}

◆ title()

std::string SpriteBatchNodeOffsetAnchorRotationalSkew::title ( ) const
overridevirtual

重载 TestCase .

在文件 SpriteTest.cpp4637 行定义.

4638{
4639 return "Testing SpriteBatchNode";
4640}

该类的文档由以下文件生成: