PuzzleSDK
PauseResumeTargetTest类 参考

#include <NewEventDispatcherTest.h>

+ 类 PauseResumeTargetTest 继承关系图:
+ PauseResumeTargetTest 的协作图:

Public 成员函数

 CREATE_FUNC (PauseResumeTargetTest)
 
 PauseResumeTargetTest ()
 
virtual ~PauseResumeTargetTest ()
 
virtual std::string title () const override
 
virtual std::string subtitle () const override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 
virtual void onEnter () override
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 NewEventDispatcherTest.h182 行定义.

构造及析构函数说明

◆ PauseResumeTargetTest()

PauseResumeTargetTest::PauseResumeTargetTest ( )

在文件 NewEventDispatcherTest.cpp1069 行定义.

1070{
1071 Vec2 origin = Director::getInstance()->getVisibleOrigin();
1072 Size size = Director::getInstance()->getVisibleSize();
1073
1074 auto sprite1 = TouchableSprite::create();
1075 sprite1->setTexture("Images/CyanSquare.png");
1076 sprite1->setPosition(origin+Vec2(size.width/2, size.height/2) + Vec2(-80.0f, 40.0f));
1077 addChild(sprite1, -10);
1078
1079 auto sprite2 = TouchableSprite::create();
1080 sprite2->setTexture("Images/MagentaSquare.png");
1081 sprite2->setPosition(origin+Vec2(size.width/2, size.height/2));
1082 addChild(sprite2, -20);
1083
1084 auto sprite3 = TouchableSprite::create(100); // Sprite3 uses fixed priority listener
1085 sprite3->setTexture("Images/YellowSquare.png");
1086 sprite3->setPosition(Vec2(0, 0));
1087 sprite2->addChild(sprite3, -1);
1088
1089 auto popup = MenuItemFont::create("Popup", [=](Ref* sender){
1090
1091 sprite3->getListener()->setEnabled(false);
1092 _eventDispatcher->pauseEventListenersForTarget(this, true);
1093
1094 auto colorLayer = LayerColor::create(Color4B(0, 0, 255, 100));
1095 this->addChild(colorLayer, 99999);
1096
1097 auto closeItem = MenuItemFont::create("close", [=](Ref* sender){
1098 colorLayer->removeFromParent();
1099 _eventDispatcher->resumeEventListenersForTarget(this, true);
1100 sprite3->getListener()->setEnabled(true);
1101 });
1102
1103 closeItem->setPosition(VisibleRect::center());
1104
1105 auto closeMenu = Menu::create(closeItem, nullptr);
1106 closeMenu->setAnchorPoint(Vec2::ANCHOR_BOTTOM_LEFT);
1107 closeMenu->setPosition(Vec2::ZERO);
1108
1109 colorLayer->addChild(closeMenu);
1110 });
1111
1112 popup->setAnchorPoint(Vec2::ANCHOR_MIDDLE_RIGHT);
1113 popup->setPosition(VisibleRect::right());
1114
1115 auto menu = Menu::create(popup, nullptr);
1116 menu->setAnchorPoint(Vec2::ANCHOR_BOTTOM_LEFT);
1117 menu->setPosition(Vec2::ZERO);
1118
1119 addChild(menu);
1120}
static TouchableSprite * create(int priority=0)
static cocos2d::Vec2 center()
Definition: VisibleRect.cpp:69
static cocos2d::Vec2 right()
Definition: VisibleRect.cpp:51

引用了 VisibleRect::center(), TouchableSprite::create() , 以及 VisibleRect::right().

+ 函数调用图:

◆ ~PauseResumeTargetTest()

PauseResumeTargetTest::~PauseResumeTargetTest ( )
virtual

在文件 NewEventDispatcherTest.cpp1122 行定义.

1123{
1124}

成员函数说明

◆ CREATE_FUNC()

PauseResumeTargetTest::CREATE_FUNC ( PauseResumeTargetTest  )

◆ subtitle()

std::string PauseResumeTargetTest::subtitle ( ) const
overridevirtual

重载 TestCase .

在文件 NewEventDispatcherTest.cpp1131 行定义.

1132{
1133 return "Yellow block uses fixed priority";
1134}

◆ title()

std::string PauseResumeTargetTest::title ( ) const
overridevirtual

重载 EventDispatcherTestDemo .

在文件 NewEventDispatcherTest.cpp1126 行定义.

1127{
1128 return "PauseResumeTargetTest";
1129}

该类的文档由以下文件生成: