PuzzleSDK
Sprite3DForceDepthTest类 参考

#include <Sprite3DTest.h>

+ 类 Sprite3DForceDepthTest 继承关系图:
+ Sprite3DForceDepthTest 的协作图:

Public 成员函数

 CREATE_FUNC (Sprite3DForceDepthTest)
 
 Sprite3DForceDepthTest ()
 
virtual std::string title () const override
 
virtual std::string subtitle () const override
 
- Public 成员函数 继承自 Sprite3DTestDemo
virtual ~Sprite3DTestDemo ()
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 
virtual void onEnter () override
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 Sprite3DTest.h52 行定义.

构造及析构函数说明

◆ Sprite3DForceDepthTest()

Sprite3DForceDepthTest::Sprite3DForceDepthTest ( )

在文件 Sprite3DTest.cpp96 行定义.

97{
98 auto orc = cocos2d::Sprite3D::create("Sprite3DTest/orc.c3b");
99 orc->setScale(5);
100 orc->setPositionNormalized(Vec2(.5f, .3f));
101 orc->setPositionZ(40);
102 orc->setRotation3D(Vec3(0.0f, 180.0f, 0.0f));
103 orc->setGlobalZOrder(-1);
104
105 addChild(orc);
106
107 auto ship = Sprite3D::create("Sprite3DTest/boss1.obj");
108 ship->setScale(5);
109 ship->setTexture("Sprite3DTest/boss.png");
110 ship->setPositionNormalized(Vec2(.5f, .5f));
111 ship->setRotation3D(Vec3(90.0f, 0.0f, 0.0f));
112 ship->setForceDepthWrite(true);
113
114 addChild(ship);
115}

成员函数说明

◆ CREATE_FUNC()

Sprite3DForceDepthTest::CREATE_FUNC ( Sprite3DForceDepthTest  )

◆ subtitle()

std::string Sprite3DForceDepthTest::subtitle ( ) const
overridevirtual

重载 TestCase .

在文件 Sprite3DTest.cpp122 行定义.

123{
124 return "Ship should always appear behind orc";
125}

◆ title()

std::string Sprite3DForceDepthTest::title ( ) const
overridevirtual

重载 Sprite3DTestDemo .

在文件 Sprite3DTest.cpp117 行定义.

118{
119 return "Force Depth Write Error Test";
120}

该类的文档由以下文件生成: