#include <UIButtonTest.h>
◆ UIButtonFlipTest()
| UIButtonFlipTest::UIButtonFlipTest |
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◆ ~UIButtonFlipTest()
| UIButtonFlipTest::~UIButtonFlipTest |
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◆ CREATE_FUNC()
◆ init()
| bool UIButtonFlipTest::init |
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overridevirtual |
重载 UIScene .
在文件 UIButtonTest.cpp 第 924 行定义.
928 Size widgetSize =
_widget->getContentSize();
937 auto button = Button::create(
"cocosui/animationbuttonnormal.png",
938 "cocosui/animationbuttonpressed.png");
939 button->setPositionNormalized(Vec2(0.3f, 0.5f));
940 button->setTitleText(
"PLAY GAME");
941 button->setTitleFontName(
"fonts/Marker Felt.ttf");
942 button->setZoomScale(0.3f);
943 button->setScale(2.0f);
944 button->setFlippedX(
true);
945 button->setPressedActionEnabled(
true);
951 auto button2 = Button::create(
"cocosui/animationbuttonnormal.png",
952 "cocosui/animationbuttonpressed.png");
953 button2->setPositionNormalized(Vec2(0.8f, 0.5f));
954 button2->setTitleText(
"PLAY GAME");
955 button2->setFlippedY(
true);
958 auto titleLabel = Text::create(
"Button Y flipped",
"Arial", 20);
959 titleLabel->setPositionNormalized(Vec2(0.8f, 0.7f));
960 this->addChild(titleLabel);
cocos2d::Layer * _uiLayer
virtual bool init() override
cocos2d::ui::Layout * _widget
引用了 _displayValueLabel, UIScene::_uiLayer, UIScene::_widget , 以及 UIScene::init().
◆ _displayValueLabel
| cocos2d::ui::Text* UIButtonFlipTest::_displayValueLabel |
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protected |
该类的文档由以下文件生成:
- /Users/yujizhu/Documents/Git/cocos2d-x-4.0/tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest.h
- /Users/yujizhu/Documents/Git/cocos2d-x-4.0/tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest.cpp