PuzzleSDK
UIButtonFlipTest类 参考

#include <UIButtonTest.h>

+ 类 UIButtonFlipTest 继承关系图:
+ UIButtonFlipTest 的协作图:

Public 成员函数

 CREATE_FUNC (UIButtonFlipTest)
 
 UIButtonFlipTest ()
 
 ~UIButtonFlipTest ()
 
virtual bool init () override
 
- Public 成员函数 继承自 UIScene
 UIScene ()
 
 ~UIScene ()
 
virtual void onEnter () override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual std::string title () const
 
virtual std::string subtitle () const
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

Protected 属性

cocos2d::ui::Text * _displayValueLabel
 
- Protected 属性 继承自 UIScene
cocos2d::Layer * _uiLayer
 
cocos2d::ui::Layout * _widget
 
cocos2d::ui::Text * _sceneTitle
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 

详细描述

在文件 UIButtonTest.h197 行定义.

构造及析构函数说明

◆ UIButtonFlipTest()

UIButtonFlipTest::UIButtonFlipTest ( )

在文件 UIButtonTest.cpp914 行定义.

915: _displayValueLabel(nullptr)
916{
917
918}
cocos2d::ui::Text * _displayValueLabel
Definition: UIButtonTest.h:208

◆ ~UIButtonFlipTest()

UIButtonFlipTest::~UIButtonFlipTest ( )

在文件 UIButtonTest.cpp920 行定义.

921{
922}

成员函数说明

◆ CREATE_FUNC()

UIButtonFlipTest::CREATE_FUNC ( UIButtonFlipTest  )

◆ init()

bool UIButtonFlipTest::init ( )
overridevirtual

重载 UIScene .

在文件 UIButtonTest.cpp924 行定义.

925{
926 if (UIScene::init())
927 {
928 Size widgetSize = _widget->getContentSize();
929
930 // Add a label in which the button events will be displayed
931 _displayValueLabel = Text::create("Button X Flipped", "fonts/Marker Felt.ttf",20);
932 _displayValueLabel->setPositionNormalized(Vec2(0.3f, 0.7f));
933 _uiLayer->addChild(_displayValueLabel);
934
935
936 // Create the button
937 auto button = Button::create("cocosui/animationbuttonnormal.png",
938 "cocosui/animationbuttonpressed.png");
939 button->setPositionNormalized(Vec2(0.3f, 0.5f));
940 button->setTitleText("PLAY GAME");
941 button->setTitleFontName("fonts/Marker Felt.ttf");
942 button->setZoomScale(0.3f);
943 button->setScale(2.0f);
944 button->setFlippedX(true);
945 button->setPressedActionEnabled(true);
946
947
948 _uiLayer->addChild(button);
949
950 // Create the button
951 auto button2 = Button::create("cocosui/animationbuttonnormal.png",
952 "cocosui/animationbuttonpressed.png");
953 button2->setPositionNormalized(Vec2(0.8f, 0.5f));
954 button2->setTitleText("PLAY GAME");
955 button2->setFlippedY(true);
956 _uiLayer->addChild(button2);
957
958 auto titleLabel = Text::create("Button Y flipped", "Arial", 20);
959 titleLabel->setPositionNormalized(Vec2(0.8f, 0.7f));
960 this->addChild(titleLabel);
961
962 return true;
963 }
964 return false;
965}
cocos2d::Layer * _uiLayer
Definition: UIScene.h:44
virtual bool init() override
Definition: UIScene.cpp:46
cocos2d::ui::Layout * _widget
Definition: UIScene.h:45

引用了 _displayValueLabel, UIScene::_uiLayer, UIScene::_widget , 以及 UIScene::init().

+ 函数调用图:

类成员变量说明

◆ _displayValueLabel

cocos2d::ui::Text* UIButtonFlipTest::_displayValueLabel
protected

在文件 UIButtonTest.h208 行定义.

被这些函数引用 init().


该类的文档由以下文件生成: