PuzzleSDK
SchedulerTest1类 参考

#include <NodeTest.h>

+ 类 SchedulerTest1 继承关系图:
+ SchedulerTest1 的协作图:

Public 成员函数

 CREATE_FUNC (SchedulerTest1)
 
void doSomething (float dt)
 
virtual std::string subtitle () const override
 
- Public 成员函数 继承自 TestCocosNodeDemo
virtual std::string title () const override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 
virtual void onEnter () override
 

Protected 成员函数

 SchedulerTest1 ()
 
- Protected 成员函数 继承自 TestCocosNodeDemo
 TestCocosNodeDemo ()
 
virtual ~TestCocosNodeDemo ()
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 TestCocosNodeDemo
cocos2d::Director::Projection _preProjection
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 NodeTest.h115 行定义.

构造及析构函数说明

◆ SchedulerTest1()

SchedulerTest1::SchedulerTest1 ( )
protected

在文件 NodeTest.cpp403 行定义.

404{
405 auto layer = Layer::create();
406 //CCLOG("retain count after init is %d", layer->getReferenceCount()); // 1
407
408 addChild(layer, 0);
409 //CCLOG("retain count after addChild is %d", layer->getReferenceCount()); // 2
410
411 layer->schedule(CC_CALLBACK_1(SchedulerTest1::doSomething, this), "do_something_key");
412 //CCLOG("retain count after schedule is %d", layer->getReferenceCount()); // 3 : (objective-c version), but win32 version is still 2, because Timer class don't save target.
413
414 layer->unschedule("do_something_key");
415 //CCLOG("retain count after unschedule is %d", layer->getReferenceCount()); // STILL 3! (win32 is '2')
416}
void doSomething(float dt)
Definition: NodeTest.cpp:418

引用了 doSomething().

+ 函数调用图:

成员函数说明

◆ CREATE_FUNC()

SchedulerTest1::CREATE_FUNC ( SchedulerTest1  )

◆ doSomething()

void SchedulerTest1::doSomething ( float  dt)

在文件 NodeTest.cpp418 行定义.

419{
420
421}

被这些函数引用 SchedulerTest1().

+ 这是这个函数的调用关系图:

◆ subtitle()

std::string SchedulerTest1::subtitle ( ) const
overridevirtual

重载 TestCase .

在文件 NodeTest.cpp423 行定义.

424{
425 return "cocosnode scheduler test #1";
426}

该类的文档由以下文件生成: