PuzzleSDK
Effect3类 参考

#include <EffectsAdvancedTest.h>

+ 类 Effect3 继承关系图:
+ Effect3 的协作图:

Public 成员函数

 CREATE_FUNC (Effect3)
 
virtual void onEnter () override
 
virtual std::string title () const override
 
- Public 成员函数 继承自 EffectAdvanceBaseTest
 ~EffectAdvanceBaseTest ()
 
virtual std::string subtitle () const override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 EffectAdvanceBaseTest
cocos2d::TextureAtlas * _atlas
 
std::string _title
 
cocos2d::Node * _bgNode
 
cocos2d::Node * _target1
 
cocos2d::Node * _target2
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 EffectsAdvancedTest.h68 行定义.

成员函数说明

◆ CREATE_FUNC()

Effect3::CREATE_FUNC ( Effect3  )

◆ onEnter()

void Effect3::onEnter ( )
overridevirtual

重载 EffectAdvanceBaseTest .

在文件 EffectsAdvancedTest.cpp132 行定义.

133{
135 //auto bg = getChildByTag(kTagBackground);
136 //auto target1 = bg->getChildByTag(kTagSprite1);
137 //auto target2 = bg->getChildByTag(kTagSprite2);
138 auto waves = Waves::create(5, Size(15,10), 5, 20, true, false);
139 auto shaky = Shaky3D::create(5, Size(15,10), 4, false);
140
141 _target1->runAction( RepeatForever::create( waves ) );
142 _target2->runAction( RepeatForever::create( shaky ) );
143
144 // moving background. Testing issue #244
145 auto move = MoveBy::create(3, Vec2(200,0) );
146 _bgNode->runAction(RepeatForever::create( Sequence::create(move, move->reverse(), nullptr) ));
147}
virtual void onEnter() override

引用了 EffectAdvanceBaseTest::_bgNode, EffectAdvanceBaseTest::_target1, EffectAdvanceBaseTest::_target2 , 以及 EffectAdvanceBaseTest::onEnter().

+ 函数调用图:

◆ title()

std::string Effect3::title ( ) const
overridevirtual

重载 EffectAdvanceBaseTest .

在文件 EffectsAdvancedTest.cpp149 行定义.

150{
151 return "Effects on 2 sprites";
152}

该类的文档由以下文件生成: