PuzzleSDK
ActionSpawn2类 参考

#include <ActionsTest.h>

+ 类 ActionSpawn2 继承关系图:
+ ActionSpawn2 的协作图:

Public 成员函数

 CREATE_FUNC (ActionSpawn2)
 
virtual void onEnter () override
 
virtual std::string subtitle () const override
 
- Public 成员函数 继承自 ActionsDemo
virtual void onExit () override
 
void centerSprites (unsigned int numberOfSprites)
 
void alignSpritesLeft (unsigned int numberOfSprites)
 
virtual std::string title () const override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 ActionsDemo
cocos2d::Sprite * _grossini
 
cocos2d::Sprite * _tamara
 
cocos2d::Sprite * _kathia
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 ActionsTest.h229 行定义.

成员函数说明

◆ CREATE_FUNC()

ActionSpawn2::CREATE_FUNC ( ActionSpawn2  )

◆ onEnter()

void ActionSpawn2::onEnter ( )
overridevirtual

重载 ActionsDemo .

在文件 ActionsTest.cpp998 行定义.

999{
1001
1003
1004 auto action1 = JumpBy::create(2, Vec2(300,0), 50, 4);
1005 auto action2 = RotateBy::create( 2, 720);
1006
1007 Vector<FiniteTimeAction*> array;
1008 array.pushBack(action1);
1009 array.pushBack(action2);
1010
1011 auto action = Spawn::create(array);
1012 _grossini->runAction(action);
1013}
cocos2d::Sprite * _grossini
Definition: ActionsTest.h:37
virtual void onEnter() override
void alignSpritesLeft(unsigned int numberOfSprites)

引用了 ActionsDemo::_grossini, ActionsDemo::alignSpritesLeft() , 以及 ActionsDemo::onEnter().

+ 函数调用图:

◆ subtitle()

std::string ActionSpawn2::subtitle ( ) const
overridevirtual

重载 TestCase .

在文件 ActionsTest.cpp1015 行定义.

1016{
1017 return "Spawn: using the Array API";
1018}

该类的文档由以下文件生成: