PuzzleSDK
TerrainWithLightMap类 参考

#include <TerrainTest.h>

+ 类 TerrainWithLightMap 继承关系图:
+ TerrainWithLightMap 的协作图:

Public 成员函数

 CREATE_FUNC (TerrainWithLightMap)
 
 TerrainWithLightMap ()
 
virtual std::string title () const override
 
virtual std::string subtitle () const override
 
void onTouchesMoved (const std::vector< cocos2d::Touch * > &touches, cocos2d::Event *event)
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 
virtual void onEnter () override
 

Protected 属性

cocos2d::Terrain * _terrain
 
cocos2d::Camera * _camera
 
- Protected 属性 继承自 TerrainTestDemo
std::string _title
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 

详细描述

在文件 TerrainTest.h99 行定义.

构造及析构函数说明

◆ TerrainWithLightMap()

TerrainWithLightMap::TerrainWithLightMap ( )

在文件 TerrainTest.cpp345 行定义.

346{
347 Size visibleSize = Director::getInstance()->getVisibleSize();
348
349 //use custom camera
350 _camera = Camera::createPerspective(60,visibleSize.width/visibleSize.height,0.1f,800);
351 _camera->setCameraFlag(CameraFlag::USER1);
352 _camera->setPosition3D(Vec3(-1,1.6f,4));
353 addChild(_camera);
354
355 Terrain::DetailMap r("TerrainTest/dirt.jpg"),g("TerrainTest/Grass2.jpg"),b("TerrainTest/road.jpg"),a("TerrainTest/GreenSkin.jpg");
356
357 Terrain::TerrainData data("TerrainTest/heightmap16.jpg","TerrainTest/alphamap.png",r,g,b,a);
358
359 _terrain = Terrain::create(data,Terrain::CrackFixedType::SKIRT);
360 _terrain->setLODDistance(3.2f,6.4f,9.6f);
361 _terrain->setMaxDetailMapAmount(4);
362 addChild(_terrain);
363 _terrain->setCameraMask(2);
364 _terrain->setDrawWire(false);
365 _terrain->setLightMap("TerrainTest/Lightmap.png");
366 auto listener = EventListenerTouchAllAtOnce::create();
367 listener->onTouchesMoved = CC_CALLBACK_2(TerrainWithLightMap::onTouchesMoved, this);
368 _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
369
370}
cocos2d::Terrain * _terrain
Definition: TerrainTest.h:109
cocos2d::Camera * _camera
Definition: TerrainTest.h:110
void onTouchesMoved(const std::vector< cocos2d::Touch * > &touches, cocos2d::Event *event)

引用了 _camera, _terrain , 以及 onTouchesMoved().

+ 函数调用图:

成员函数说明

◆ CREATE_FUNC()

TerrainWithLightMap::CREATE_FUNC ( TerrainWithLightMap  )

◆ onTouchesMoved()

void TerrainWithLightMap::onTouchesMoved ( const std::vector< cocos2d::Touch * > &  touches,
cocos2d::Event *  event 
)

在文件 TerrainTest.cpp379 行定义.

380{
381 float delta = Director::getInstance()->getDeltaTime();
382 auto touch = touches[0];
383 auto location = touch->getLocation();
384 auto PreviousLocation = touch->getPreviousLocation();
385 Point newPos = PreviousLocation - location;
386
387 Vec3 cameraDir;
388 Vec3 cameraRightDir;
389 _camera->getNodeToWorldTransform().getForwardVector(&cameraDir);
390 cameraDir.normalize();
391 cameraDir.y=0;
392 _camera->getNodeToWorldTransform().getRightVector(&cameraRightDir);
393 cameraRightDir.normalize();
394 cameraRightDir.y=0;
395 Vec3 cameraPos= _camera->getPosition3D();
396 cameraPos+=cameraDir*newPos.y*0.5*delta;
397 cameraPos+=cameraRightDir*newPos.x*0.5*delta;
398 _camera->setPosition3D(cameraPos);
399}

引用了 _camera.

被这些函数引用 TerrainWithLightMap().

+ 这是这个函数的调用关系图:

◆ subtitle()

std::string TerrainWithLightMap::subtitle ( ) const
overridevirtual

重载 TestCase .

在文件 TerrainTest.cpp375 行定义.

376{
377 return "Drag to walkThru";
378}

◆ title()

std::string TerrainWithLightMap::title ( ) const
overridevirtual

重载 TestCase .

在文件 TerrainTest.cpp371 行定义.

372{
373 return "Terrain using light map";
374}

类成员变量说明

◆ _camera

cocos2d::Camera* TerrainWithLightMap::_camera
protected

在文件 TerrainTest.h110 行定义.

被这些函数引用 onTouchesMoved() , 以及 TerrainWithLightMap().

◆ _terrain

cocos2d::Terrain* TerrainWithLightMap::_terrain
protected

在文件 TerrainTest.h109 行定义.

被这些函数引用 TerrainWithLightMap().


该类的文档由以下文件生成: