PuzzleSDK
UIRichTextXMLImg类 参考

#include <UIRichTextTest.h>

+ 类 UIRichTextXMLImg 继承关系图:
+ UIRichTextXMLImg 的协作图:

Public 成员函数

 CREATE_FUNC (UIRichTextXMLImg)
 
bool init () override
 
void touchEvent (cocos2d::Ref *sender, cocos2d::ui::Widget::TouchEventType type)
 
void switchWrapMode (cocos2d::Ref *sender, cocos2d::ui::Widget::TouchEventType type)
 
void switchAlignment (cocos2d::Ref *sender, cocos2d::ui::Widget::TouchEventType type)
 
- Public 成员函数 继承自 UIScene
 UIScene ()
 
 ~UIScene ()
 
virtual void onEnter () override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual std::string title () const
 
virtual std::string subtitle () const
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

Protected 属性

cocos2d::ui::RichText * _richText
 
- Protected 属性 继承自 UIScene
cocos2d::Layer * _uiLayer
 
cocos2d::ui::Layout * _widget
 
cocos2d::ui::Text * _sceneTitle
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 

详细描述

在文件 UIRichTextTest.h132 行定义.

成员函数说明

◆ CREATE_FUNC()

UIRichTextXMLImg::CREATE_FUNC ( UIRichTextXMLImg  )

◆ init()

bool UIRichTextXMLImg::init ( )
overridevirtual

重载 UIScene .

在文件 UIRichTextTest.cpp805 行定义.

806{
807 if (UIScene::init())
808 {
809 Size widgetSize = _widget->getContentSize();
810
811 // Add the alert
812 Text *alert = Text::create("RichText", "fonts/Marker Felt.ttf", 30);
813 alert->setColor(Color3B(159, 168, 176));
814 alert->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getContentSize().height * 3.125));
815 _widget->addChild(alert);
816
817
818 Button* button = Button::create("cocosui/animationbuttonnormal.png", "cocosui/animationbuttonpressed.png");
819 button->setTouchEnabled(true);
820 button->setTitleText("switch");
821 button->setPosition(Vec2(widgetSize.width * 1 / 3, widgetSize.height / 2.0f + button->getContentSize().height * 2.5));
822 button->addTouchEventListener(CC_CALLBACK_2(UIRichTextXMLImg::touchEvent, this));
823 button->setLocalZOrder(10);
824 _widget->addChild(button);
825
826 Button* button2 = Button::create("cocosui/animationbuttonnormal.png", "cocosui/animationbuttonpressed.png");
827 button2->setTouchEnabled(true);
828 button2->setTitleText("wrap mode");
829 button2->setPosition(Vec2(widgetSize.width / 2, widgetSize.height / 2.0f + button2->getContentSize().height * 2.5));
830 button2->addTouchEventListener(CC_CALLBACK_2(UIRichTextXMLImg::switchWrapMode, this));
831 button2->setLocalZOrder(10);
832 _widget->addChild(button2);
833
834 Button* button3 = Button::create("cocosui/animationbuttonnormal.png", "cocosui/animationbuttonpressed.png");
835 button3->setTouchEnabled(true);
836 button3->setTitleText("alignment");
837 button3->setPosition(Vec2(widgetSize.width * 2 / 3, widgetSize.height / 2.0f + button2->getContentSize().height * 2.5));
838 button3->addTouchEventListener(CC_CALLBACK_2(UIRichTextXMLImg::switchAlignment, this));
839 button3->setLocalZOrder(10);
840 _widget->addChild(button3);
841
842 // RichText
843 _richText = RichText::createWithXML("you should see an image here: <img src='cocosui/sliderballnormal.png'/> and this is text again. and this is the same image, but bigger: <img src='cocosui/sliderballnormal.png' width='30' height='30' /> and here goes text again");
844 _richText->ignoreContentAdaptWithSize(false);
845 _richText->setContentSize(Size(100, 100));
846
847 _richText->setPosition(Vec2(widgetSize.width / 2, widgetSize.height / 2));
848 _richText->setLocalZOrder(10);
849
850
851 _widget->addChild(_richText);
852
853 // test remove all children, this call won't effect the test
854 _richText->removeAllChildren();
855
856 return true;
857 }
858 return false;
859}
void switchWrapMode(cocos2d::Ref *sender, cocos2d::ui::Widget::TouchEventType type)
cocos2d::ui::RichText * _richText
void switchAlignment(cocos2d::Ref *sender, cocos2d::ui::Widget::TouchEventType type)
void touchEvent(cocos2d::Ref *sender, cocos2d::ui::Widget::TouchEventType type)
virtual bool init() override
Definition: UIScene.cpp:46
cocos2d::ui::Layout * _widget
Definition: UIScene.h:45

引用了 _richText, UIScene::_widget, UIScene::init(), switchAlignment(), switchWrapMode() , 以及 touchEvent().

+ 函数调用图:

◆ switchAlignment()

void UIRichTextXMLImg::switchAlignment ( cocos2d::Ref *  sender,
cocos2d::ui::Widget::TouchEventType  type 
)

在文件 UIRichTextTest.cpp894 行定义.

894 {
895 if (type == Widget::TouchEventType::ENDED)
896 {
897 auto alignment = _richText->getHorizontalAlignment();
898 alignment = static_cast<RichText::HorizontalAlignment>((static_cast<std::underlying_type<RichText::HorizontalAlignment>::type>(alignment) + 1) % 3);
899 _richText->setHorizontalAlignment(alignment);
900 }
901}

引用了 _richText.

被这些函数引用 init().

+ 这是这个函数的调用关系图:

◆ switchWrapMode()

void UIRichTextXMLImg::switchWrapMode ( cocos2d::Ref *  sender,
cocos2d::ui::Widget::TouchEventType  type 
)

在文件 UIRichTextTest.cpp884 行定义.

885{
886 if (type == Widget::TouchEventType::ENDED)
887 {
888 auto wrapMode = _richText->getWrapMode();
889 wrapMode = (wrapMode == RichText::WRAP_PER_WORD) ? RichText::WRAP_PER_CHAR : RichText::WRAP_PER_WORD;
890 _richText->setWrapMode(wrapMode);
891 }
892}

引用了 _richText.

被这些函数引用 init().

+ 这是这个函数的调用关系图:

◆ touchEvent()

void UIRichTextXMLImg::touchEvent ( cocos2d::Ref *  sender,
cocos2d::ui::Widget::TouchEventType  type 
)

在文件 UIRichTextTest.cpp861 行定义.

862{
863 switch (type)
864 {
865 case Widget::TouchEventType::ENDED:
866 {
867 if (_richText->isIgnoreContentAdaptWithSize())
868 {
869 _richText->ignoreContentAdaptWithSize(false);
870 _richText->setContentSize(Size(100, 100));
871 }
872 else
873 {
874 _richText->ignoreContentAdaptWithSize(true);
875 }
876 }
877 break;
878
879 default:
880 break;
881 }
882}

引用了 _richText.

被这些函数引用 init().

+ 这是这个函数的调用关系图:

类成员变量说明

◆ _richText

cocos2d::ui::RichText* UIRichTextXMLImg::_richText
protected

在文件 UIRichTextTest.h143 行定义.

被这些函数引用 init(), switchAlignment(), switchWrapMode() , 以及 touchEvent().


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