286 auto s = Director::getInstance()->getWinSize();
287 auto layer1 = LayerColor::create(Color4B(255, 255, 255, 255), s.width, s.height/2);
289 layer1->setPosition( Vec2(0.0f, s.height/2));
291 auto sister1 = Sprite::create(
"Images/grossinis_sister1.png");
292 auto sister2 = Sprite::create(
"Images/grossinis_sister2.png");
293 auto label = Label::createWithBMFont(
"fonts/bitmapFontTest.fnt",
"Test");
295 layer1->addChild(sister1);
296 layer1->addChild(sister2);
297 layer1->addChild(label);
300 sister1->setPosition( Vec2( s.width*1/3, 0.0f));
301 sister2->setPosition( Vec2( s.width*2/3, 0.0f));
302 label->setPosition( Vec2( s.width/2, 0.0f));
305 RepeatForever::create(
307 TintTo::create(6, 255, 0, 255),
308 TintTo::create(6, 255, 255, 255),
309 DelayTime::create(1),
313 RepeatForever::create(
315 TintTo::create(2, 255, 255, 0),
316 TintTo::create(2, 255, 255, 255),
317 TintTo::create(2, 0, 255, 255),
318 TintTo::create(2, 255, 255, 255),
319 TintTo::create(2, 255, 0, 255),
320 TintTo::create(2, 255, 255, 255),
321 DelayTime::create(1),
static void setEnableRecursiveCascading(Node *node, bool enable)
virtual void onEnter() override