PuzzleSDK
AttachmentTest类 参考

#include <Sprite3DTest.h>

+ 类 AttachmentTest 继承关系图:
+ AttachmentTest 的协作图:

Public 成员函数

 CREATE_FUNC (AttachmentTest)
 
 AttachmentTest ()
 
virtual std::string title () const override
 
virtual std::string subtitle () const override
 
void onTouchesEnded (const std::vector< cocos2d::Touch * > &touches, cocos2d::Event *event)
 
void addNewSpriteWithCoords (cocos2d::Vec2 p)
 
- Public 成员函数 继承自 Sprite3DTestDemo
virtual ~Sprite3DTestDemo ()
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 
virtual void onEnter () override
 

Protected 属性

bool _hasWeapon
 
cocos2d::Sprite3D * _sprite
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 

详细描述

在文件 Sprite3DTest.h298 行定义.

构造及析构函数说明

◆ AttachmentTest()

AttachmentTest::AttachmentTest ( )

在文件 Sprite3DTest.cpp1232 行定义.

1233 : _hasWeapon(false)
1234 , _sprite(nullptr)
1235{
1236 auto s = Director::getInstance()->getWinSize();
1237 addNewSpriteWithCoords(Vec2(s.width / 2, s.height / 2));
1238
1239 auto listener = EventListenerTouchAllAtOnce::create();
1240 listener->onTouchesEnded = CC_CALLBACK_2(AttachmentTest::onTouchesEnded, this);
1241 _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
1242}
void addNewSpriteWithCoords(cocos2d::Vec2 p)
void onTouchesEnded(const std::vector< cocos2d::Touch * > &touches, cocos2d::Event *event)
cocos2d::Sprite3D * _sprite
Definition: Sprite3DTest.h:312

引用了 addNewSpriteWithCoords() , 以及 onTouchesEnded().

+ 函数调用图:

成员函数说明

◆ addNewSpriteWithCoords()

void AttachmentTest::addNewSpriteWithCoords ( cocos2d::Vec2  p)

在文件 Sprite3DTest.cpp1252 行定义.

1253{
1254 std::string fileName = "Sprite3DTest/orc.c3b";
1255 auto sprite = Sprite3D::create(fileName);
1256 sprite->setScale(5);
1257 sprite->setRotation3D(Vec3(0.0f, 180.0f, 0.0f));
1258 addChild(sprite);
1259 sprite->setPosition(Vec2(p.x, p.y));
1260
1261 //test attach
1262 auto sp = Sprite3D::create("Sprite3DTest/axe.c3b");
1263 sprite->getAttachNode("Bip001 R Hand")->addChild(sp);
1264
1265 auto animation = Animation3D::create(fileName);
1266 if (animation)
1267 {
1268 auto animate = Animate3D::create(animation);
1269
1270 sprite->runAction(RepeatForever::create(animate));
1271 }
1272 _sprite = sprite;
1273 _hasWeapon = true;
1274}

引用了 _hasWeapon , 以及 _sprite.

被这些函数引用 AttachmentTest().

+ 这是这个函数的调用关系图:

◆ CREATE_FUNC()

AttachmentTest::CREATE_FUNC ( AttachmentTest  )

◆ onTouchesEnded()

void AttachmentTest::onTouchesEnded ( const std::vector< cocos2d::Touch * > &  touches,
cocos2d::Event *  event 
)

在文件 Sprite3DTest.cpp1276 行定义.

1277{
1278 if (_hasWeapon)
1279 {
1280 _sprite->removeAllAttachNode();
1281 }
1282 else
1283 {
1284 auto sp = Sprite3D::create("Sprite3DTest/axe.c3b");
1285 _sprite->getAttachNode("Bip001 R Hand")->addChild(sp);
1286 }
1288}

引用了 _hasWeapon , 以及 _sprite.

被这些函数引用 AttachmentTest().

+ 这是这个函数的调用关系图:

◆ subtitle()

std::string AttachmentTest::subtitle ( ) const
overridevirtual

重载 TestCase .

在文件 Sprite3DTest.cpp1247 行定义.

1248{
1249 return "touch to switch weapon";
1250}

◆ title()

std::string AttachmentTest::title ( ) const
overridevirtual

重载 Sprite3DTestDemo .

在文件 Sprite3DTest.cpp1243 行定义.

1244{
1245 return "Testing Sprite3D Attachment";
1246}

类成员变量说明

◆ _hasWeapon

bool AttachmentTest::_hasWeapon
protected

在文件 Sprite3DTest.h311 行定义.

被这些函数引用 addNewSpriteWithCoords() , 以及 onTouchesEnded().

◆ _sprite

cocos2d::Sprite3D* AttachmentTest::_sprite
protected

在文件 Sprite3DTest.h312 行定义.

被这些函数引用 addNewSpriteWithCoords() , 以及 onTouchesEnded().


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