PuzzleSDK
SpriteBatchNodeChildrenAnchorPoint类 参考

#include <SpriteTest.h>

+ 类 SpriteBatchNodeChildrenAnchorPoint 继承关系图:
+ SpriteBatchNodeChildrenAnchorPoint 的协作图:

Public 成员函数

 CREATE_FUNC (SpriteBatchNodeChildrenAnchorPoint)
 
 SpriteBatchNodeChildrenAnchorPoint ()
 
virtual void onExit () override
 
virtual std::string title () const override
 
virtual std::string subtitle () const override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 
virtual void onEnter () override
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 SpriteTestDemo
std::string _title
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 SpriteTest.h588 行定义.

构造及析构函数说明

◆ SpriteBatchNodeChildrenAnchorPoint()

SpriteBatchNodeChildrenAnchorPoint::SpriteBatchNodeChildrenAnchorPoint ( )

在文件 SpriteTest.cpp2949 行定义.

2950{
2951 auto s = Director::getInstance()->getWinSize();
2952
2953 SpriteFrameCache::getInstance()->addSpriteFramesWithFile("animations/grossini.plist");
2954
2955 Node *aParent;
2956 Sprite* sprite1, *sprite2, *sprite3, *sprite4, *point;
2957 //
2958 // SpriteBatchNode
2959 //
2960 // parents
2961
2962 aParent = SpriteBatchNode::create("animations/grossini.png", 50);
2963 addChild(aParent, 0);
2964
2965 // anchor (0,0)
2966 sprite1 = Sprite::createWithSpriteFrameName("grossini_dance_08.png");
2967 sprite1->setPosition(Vec2(s.width/4,s.height/2));
2968 sprite1->setAnchorPoint( Vec2::ANCHOR_BOTTOM_LEFT );
2969
2970 sprite2 = Sprite::createWithSpriteFrameName("grossini_dance_02.png");
2971 sprite2->setPosition(Vec2(20.0f,30.0f));
2972
2973 sprite3 = Sprite::createWithSpriteFrameName("grossini_dance_03.png");
2974 sprite3->setPosition(Vec2(-20.0f,30.0f));
2975
2976 sprite4 = Sprite::createWithSpriteFrameName("grossini_dance_04.png");
2977 sprite4->setPosition(Vec2(0.0f,0.0f));
2978 sprite4->setScale( 0.5f );
2979
2980 aParent->addChild(sprite1);
2981 sprite1->addChild(sprite2, -2);
2982 sprite1->addChild(sprite3, -2);
2983 sprite1->addChild(sprite4, 3);
2984
2985 point = Sprite::create("Images/r1.png");
2986 point->setScale( 0.25f );
2987 point->setPosition( sprite1->getPosition() );
2988 addChild(point, 10);
2989
2990
2991 // anchor (0.5, 0.5)
2992 sprite1 = Sprite::createWithSpriteFrameName("grossini_dance_08.png");
2993 sprite1->setPosition(Vec2(s.width/2,s.height/2));
2994 sprite1->setAnchorPoint( Vec2::ANCHOR_MIDDLE );
2995
2996 sprite2 = Sprite::createWithSpriteFrameName("grossini_dance_02.png");
2997 sprite2->setPosition(Vec2(20.0f,30.0f));
2998
2999 sprite3 = Sprite::createWithSpriteFrameName("grossini_dance_03.png");
3000 sprite3->setPosition(Vec2(-20.0f,30.0f));
3001
3002 sprite4 = Sprite::createWithSpriteFrameName("grossini_dance_04.png");
3003 sprite4->setPosition(Vec2(0.0f,0.0f));
3004 sprite4->setScale( 0.5f );
3005
3006 aParent->addChild(sprite1);
3007 sprite1->addChild(sprite2, -2);
3008 sprite1->addChild(sprite3, -2);
3009 sprite1->addChild(sprite4, 3);
3010
3011 point = Sprite::create("Images/r1.png");
3012 point->setScale( 0.25f );
3013 point->setPosition( sprite1->getPosition() );
3014 addChild(point, 10);
3015
3016
3017 // anchor (1,1)
3018 sprite1 = Sprite::createWithSpriteFrameName("grossini_dance_08.png");
3019 sprite1->setPosition(Vec2(s.width/2+s.width/4,s.height/2));
3020 sprite1->setAnchorPoint( Vec2::ANCHOR_TOP_RIGHT );
3021
3022 sprite2 = Sprite::createWithSpriteFrameName("grossini_dance_02.png");
3023 sprite2->setPosition(Vec2(20.0f,30.0f));
3024
3025 sprite3 = Sprite::createWithSpriteFrameName("grossini_dance_03.png");
3026 sprite3->setPosition(Vec2(-20.0f,30.0f));
3027
3028 sprite4 = Sprite::createWithSpriteFrameName("grossini_dance_04.png");
3029 sprite4->setPosition(Vec2(0.0f,0.0f));
3030 sprite4->setScale( 0.5f );
3031
3032 aParent->addChild(sprite1);
3033 sprite1->addChild(sprite2, -2);
3034 sprite1->addChild(sprite3, -2);
3035 sprite1->addChild(sprite4, 3);
3036
3037 point = Sprite::create("Images/r1.png");
3038 point->setScale( 0.25f );
3039 point->setPosition( sprite1->getPosition() );
3040 addChild(point, 10);
3041}

成员函数说明

◆ CREATE_FUNC()

SpriteBatchNodeChildrenAnchorPoint::CREATE_FUNC ( SpriteBatchNodeChildrenAnchorPoint  )

◆ onExit()

void SpriteBatchNodeChildrenAnchorPoint::onExit ( )
overridevirtual

在文件 SpriteTest.cpp3043 行定义.

3044{
3045 SpriteTestDemo::onExit();
3046 SpriteFrameCache::getInstance()->removeUnusedSpriteFrames();
3047}

◆ subtitle()

std::string SpriteBatchNodeChildrenAnchorPoint::subtitle ( ) const
overridevirtual

重载 TestCase .

在文件 SpriteTest.cpp3054 行定义.

3055{
3056 return "children + anchor point";
3057}

◆ title()

std::string SpriteBatchNodeChildrenAnchorPoint::title ( ) const
overridevirtual

重载 TestCase .

在文件 SpriteTest.cpp3049 行定义.

3050{
3051 return "Testing SpriteBatchNode";
3052}

该类的文档由以下文件生成: