2951 auto s = Director::getInstance()->getWinSize();
2953 SpriteFrameCache::getInstance()->addSpriteFramesWithFile(
"animations/grossini.plist");
2956 Sprite* sprite1, *sprite2, *sprite3, *sprite4, *point;
2962 aParent = SpriteBatchNode::create(
"animations/grossini.png", 50);
2963 addChild(aParent, 0);
2966 sprite1 = Sprite::createWithSpriteFrameName(
"grossini_dance_08.png");
2967 sprite1->setPosition(Vec2(s.width/4,s.height/2));
2968 sprite1->setAnchorPoint( Vec2::ANCHOR_BOTTOM_LEFT );
2970 sprite2 = Sprite::createWithSpriteFrameName(
"grossini_dance_02.png");
2971 sprite2->setPosition(Vec2(20.0f,30.0f));
2973 sprite3 = Sprite::createWithSpriteFrameName(
"grossini_dance_03.png");
2974 sprite3->setPosition(Vec2(-20.0f,30.0f));
2976 sprite4 = Sprite::createWithSpriteFrameName(
"grossini_dance_04.png");
2977 sprite4->setPosition(Vec2(0.0f,0.0f));
2978 sprite4->setScale( 0.5f );
2980 aParent->addChild(sprite1);
2981 sprite1->addChild(sprite2, -2);
2982 sprite1->addChild(sprite3, -2);
2983 sprite1->addChild(sprite4, 3);
2985 point = Sprite::create(
"Images/r1.png");
2986 point->setScale( 0.25f );
2987 point->setPosition( sprite1->getPosition() );
2988 addChild(point, 10);
2992 sprite1 = Sprite::createWithSpriteFrameName(
"grossini_dance_08.png");
2993 sprite1->setPosition(Vec2(s.width/2,s.height/2));
2994 sprite1->setAnchorPoint( Vec2::ANCHOR_MIDDLE );
2996 sprite2 = Sprite::createWithSpriteFrameName(
"grossini_dance_02.png");
2997 sprite2->setPosition(Vec2(20.0f,30.0f));
2999 sprite3 = Sprite::createWithSpriteFrameName(
"grossini_dance_03.png");
3000 sprite3->setPosition(Vec2(-20.0f,30.0f));
3002 sprite4 = Sprite::createWithSpriteFrameName(
"grossini_dance_04.png");
3003 sprite4->setPosition(Vec2(0.0f,0.0f));
3004 sprite4->setScale( 0.5f );
3006 aParent->addChild(sprite1);
3007 sprite1->addChild(sprite2, -2);
3008 sprite1->addChild(sprite3, -2);
3009 sprite1->addChild(sprite4, 3);
3011 point = Sprite::create(
"Images/r1.png");
3012 point->setScale( 0.25f );
3013 point->setPosition( sprite1->getPosition() );
3014 addChild(point, 10);
3018 sprite1 = Sprite::createWithSpriteFrameName(
"grossini_dance_08.png");
3019 sprite1->setPosition(Vec2(s.width/2+s.width/4,s.height/2));
3020 sprite1->setAnchorPoint( Vec2::ANCHOR_TOP_RIGHT );
3022 sprite2 = Sprite::createWithSpriteFrameName(
"grossini_dance_02.png");
3023 sprite2->setPosition(Vec2(20.0f,30.0f));
3025 sprite3 = Sprite::createWithSpriteFrameName(
"grossini_dance_03.png");
3026 sprite3->setPosition(Vec2(-20.0f,30.0f));
3028 sprite4 = Sprite::createWithSpriteFrameName(
"grossini_dance_04.png");
3029 sprite4->setPosition(Vec2(0.0f,0.0f));
3030 sprite4->setScale( 0.5f );
3032 aParent->addChild(sprite1);
3033 sprite1->addChild(sprite2, -2);
3034 sprite1->addChild(sprite3, -2);
3035 sprite1->addChild(sprite4, 3);
3037 point = Sprite::create(
"Images/r1.png");
3038 point->setScale( 0.25f );
3039 point->setPosition( sprite1->getPosition() );
3040 addChild(point, 10);