PuzzleSDK
Particle3DExplosionSystemDemo类 参考

#include <Particle3DTest.h>

+ 类 Particle3DExplosionSystemDemo 继承关系图:
+ Particle3DExplosionSystemDemo 的协作图:

Public 成员函数

 CREATE_FUNC (Particle3DExplosionSystemDemo)
 
 Particle3DExplosionSystemDemo ()
 
virtual ~Particle3DExplosionSystemDemo ()
 
virtual std::string subtitle () const override
 
virtual bool init () override
 
- Public 成员函数 继承自 Particle3DTestDemo
 CREATE_FUNC (Particle3DTestDemo)
 
 Particle3DTestDemo ()
 
virtual ~Particle3DTestDemo ()
 
virtual std::string title () const override
 
virtual void update (float delta) override
 
void onTouchesBegan (const std::vector< cocos2d::Touch * > &touches, cocos2d::Event *event)
 
void onTouchesMoved (const std::vector< cocos2d::Touch * > &touches, cocos2d::Event *event)
 
void onTouchesEnded (const std::vector< cocos2d::Touch * > &touches, cocos2d::Event *event)
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 
virtual void onEnter () override
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 Particle3DTestDemo
std::string _title
 
cocos2d::Camera * _camera
 
cocos2d::Label * _particleLab
 
float _angle
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 Particle3DTest.h189 行定义.

构造及析构函数说明

◆ Particle3DExplosionSystemDemo()

Particle3DExplosionSystemDemo::Particle3DExplosionSystemDemo ( )
inline

在文件 Particle3DTest.h194 行定义.

194{};

◆ ~Particle3DExplosionSystemDemo()

virtual Particle3DExplosionSystemDemo::~Particle3DExplosionSystemDemo ( )
inlinevirtual

在文件 Particle3DTest.h195 行定义.

195{};

成员函数说明

◆ CREATE_FUNC()

Particle3DExplosionSystemDemo::CREATE_FUNC ( Particle3DExplosionSystemDemo  )

◆ init()

bool Particle3DExplosionSystemDemo::init ( )
overridevirtual

重载 Particle3DTestDemo .

在文件 Particle3DTest.cpp370 行定义.

371{
373 return false;
374
375
376 auto rootps = PUParticleSystem3D::create("explosionSystem.pu");
377 rootps->setCameraMask((unsigned short)CameraFlag::USER1);
378 //rootps->setScale(5.0f);
379 //rootps->setPosition(-25.0f, 0.0f);
380 //auto moveby = MoveBy::create(2.0f, Vec2(50.0f, 0.0f));
381 //auto moveby1 = MoveBy::create(2.0f, Vec2(-50.0f, 0.0f));
382 //rootps->runAction(RepeatForever::create(Sequence::create(moveby, moveby1, nullptr)));
383 rootps->startParticleSystem();
384 this->addChild(rootps, 0, PARTICLE_SYSTEM_TAG);
385
386 return true;
387}
#define PARTICLE_SYSTEM_TAG
virtual bool init() override

引用了 Particle3DTestDemo::init() , 以及 PARTICLE_SYSTEM_TAG.

+ 函数调用图:

◆ subtitle()

std::string Particle3DExplosionSystemDemo::subtitle ( ) const
overridevirtual

重载 TestCase .

在文件 Particle3DTest.cpp365 行定义.

366{
367 return "ExplosionSystem";
368}

该类的文档由以下文件生成: