93 auto size = Director::getInstance()->getWinSize();
97 auto bg = Sprite::create(
"Images/HelloWorld.png");
98 bg->setPosition(Vec2(size.width / 2, size.height / 2));
100 auto s1 = Sprite::create(
"Images/grossini.png");
101 auto s2 = Sprite::create(
"Images/grossini_dance_01.png");
102 auto s3 = Sprite::create(
"Images/grossini_dance_02.png");
103 auto s4 = Sprite::create(
"Images/grossini_dance_03.png");
104 auto s5 = Sprite::create(
"Images/grossini_dance_04.png");
105 auto s6 = Sprite::create(
"Images/grossini_dance_05.png");
106 auto s7 = Sprite::create(
"Images/grossini_dance_06.png");
107 auto s8 = Sprite::create(
"Images/grossini_dance_07.png");
108 auto s9 = Sprite::create(
"Images/grossini_dance_08.png");
109 auto s10 = Sprite::create(
"Images/grossini_dance_09.png");
110 auto s11 = Sprite::create(
"Images/grossini_dance_10.png");
111 auto s12 = Sprite::create(
"Images/grossini_dance_11.png");
112 auto s13 = Sprite::create(
"Images/grossini_dance_12.png");
113 auto s14 = Sprite::create(
"Images/grossini_dance_13.png");
114 auto s15 = Sprite::create(
"Images/grossini_dance_14.png");
117 Sprite::create(
"Images/background1.png");
118 Sprite::create(
"Images/background2.png");
119 Sprite::create(
"Images/background3.png");
120 Sprite::create(
"Images/blocks.png");
122 s1->setPosition(Vec2(50, 50));
123 s2->setPosition(Vec2(60, 50));
124 s3->setPosition(Vec2(70, 50));
125 s4->setPosition(Vec2(80, 50));
126 s5->setPosition(Vec2(90, 50));
127 s6->setPosition(Vec2(100, 50));
129 s7->setPosition(Vec2(50, 180));
130 s8->setPosition(Vec2(60, 180));
131 s9->setPosition(Vec2(70, 180));
132 s10->setPosition(Vec2(80, 180));
133 s11->setPosition(Vec2(90, 180));
134 s12->setPosition(Vec2(100, 180));
136 s13->setPosition(Vec2(50, 270));
137 s14->setPosition(Vec2(60, 270));
138 s15->setPosition(Vec2(70, 270));