PuzzleSDK
UIScale9SpriteTest类 参考

#include <UIScale9SpriteTest.h>

+ 类 UIScale9SpriteTest 继承关系图:
+ UIScale9SpriteTest 的协作图:

Public 成员函数

 CREATE_FUNC (UIScale9SpriteTest)
 
 UIScale9SpriteTest ()
 
 ~UIScale9SpriteTest ()
 
virtual bool init () override
 
- Public 成员函数 继承自 UIScene
 UIScene ()
 
 ~UIScene ()
 
virtual void onEnter () override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual std::string title () const
 
virtual std::string subtitle () const
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 UIScene
cocos2d::Layer * _uiLayer
 
cocos2d::ui::Layout * _widget
 
cocos2d::ui::Text * _sceneTitle
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 UIScale9SpriteTest.h32 行定义.

构造及析构函数说明

◆ UIScale9SpriteTest()

UIScale9SpriteTest::UIScale9SpriteTest ( )

在文件 UIScale9SpriteTest.cpp67 行定义.

68{
69
70}

◆ ~UIScale9SpriteTest()

UIScale9SpriteTest::~UIScale9SpriteTest ( )

在文件 UIScale9SpriteTest.cpp72 行定义.

73{
74}

成员函数说明

◆ CREATE_FUNC()

UIScale9SpriteTest::CREATE_FUNC ( UIScale9SpriteTest  )

◆ init()

bool UIScale9SpriteTest::init ( )
overridevirtual

重载 UIScene .

在文件 UIScale9SpriteTest.cpp76 行定义.

77{
78 if (UIScene::init())
79 {
80 Size widgetSize = _widget->getContentSize();
81
82 auto moveTo = MoveBy::create(1.0f, Vec2(30.0f,0.0f));
83 auto moveBack = moveTo->reverse();
84 auto rotateBy = RotateBy::create(1.0f, 180.0f);
85 auto scaleBy = ScaleTo::create(1.0f, -2.0f);
86 auto action = Sequence::create(moveTo,moveBack, rotateBy,scaleBy, NULL);
87
88
89 Sprite *normalSprite1 = Sprite::create("cocosui/animationbuttonnormal.png");
90 normalSprite1->setPosition(100, 270);
91 normalSprite1->setFlippedY(true);
92
93
94 this->addChild(normalSprite1);
95 normalSprite1->runAction((FiniteTimeAction*)action->clone());
96
97 ui::Scale9Sprite *normalSprite2 = ui::Scale9Sprite::create("cocosui/animationbuttonnormal.png");
98 normalSprite2->setPosition(120, 270);
99 normalSprite2->setScale9Enabled(false);
100 normalSprite2->setOpacity(100);
101 normalSprite2->setContentSize(normalSprite2->getContentSize() * 2);
102 this->addChild(normalSprite2);
103 normalSprite2->setColor(Color3B::GREEN);
104 normalSprite2->runAction(action);
105
106 auto action2 = action->clone();
107 ui::Scale9Sprite *sp1 = ui::Scale9Sprite::create("cocosui/animationbuttonnormal.png");
108 sp1->setPosition(100, 160);
109 sp1->setScale(1.2f);
110 sp1->setContentSize(Size(100.0f,100.0f));
111 sp1->setColor(Color3B::GREEN);
112 this->addChild(sp1);
113 sp1->runAction((FiniteTimeAction*)action2);
114
115 cocos2d::ui::Scale9Sprite *sp2 = ui::Scale9Sprite::create("cocosui/animationbuttonnormal.png");
116 sp2->setPosition(350.0f, 160.0f);
117 sp2->setPreferredSize(sp1->getContentSize() * 1.2f);
118 sp2->setColor(Color3B::GREEN);
119 sp2->setContentSize(Size(100.0f,100.0f));
120
121 this->addChild(sp2);
122 auto action3 = action->clone();
123 sp2->runAction((FiniteTimeAction*)action3);
124
125 return true;
126 }
127 return false;
128}
virtual bool init() override
Definition: UIScene.cpp:46
cocos2d::ui::Layout * _widget
Definition: UIScene.h:45

引用了 UIScene::_widget , 以及 UIScene::init().

+ 函数调用图:

该类的文档由以下文件生成: