PuzzleSDK
SpriteOffsetAnchorSkew类 参考

#include <SpriteTest.h>

+ 类 SpriteOffsetAnchorSkew 继承关系图:
+ SpriteOffsetAnchorSkew 的协作图:

Public 成员函数

 CREATE_FUNC (SpriteOffsetAnchorSkew)
 
 SpriteOffsetAnchorSkew ()
 
virtual ~SpriteOffsetAnchorSkew ()
 
virtual std::string title () const override
 
virtual std::string subtitle () const override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 
virtual void onEnter () override
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 SpriteTestDemo
std::string _title
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 SpriteTest.h418 行定义.

构造及析构函数说明

◆ SpriteOffsetAnchorSkew()

SpriteOffsetAnchorSkew::SpriteOffsetAnchorSkew ( )

在文件 SpriteTest.cpp3783 行定义.

3784{
3785 auto s = Director::getInstance()->getWinSize();
3786
3787 auto cache = SpriteFrameCache::getInstance();
3788 cache->addSpriteFramesWithFile("animations/grossini.plist");
3789 cache->addSpriteFramesWithFile("animations/grossini_gray.plist", "animations/grossini_gray.png");
3790
3791 for (int i = 0; i < 3; i++)
3792 {
3793 //
3794 // Animation using Sprite batch
3795 //
3796 auto sprite = Sprite::createWithSpriteFrameName("grossini_dance_01.png");
3797 sprite->setPosition(Vec2(s.width / 4 * (i + 1), s.height / 2));
3798
3799 auto point = Sprite::create("Images/r1.png");
3800 point->setScale(0.25f);
3801 point->setPosition(sprite->getPosition());
3802 addChild(point, 1);
3803
3804 switch (i)
3805 {
3806 case 0:
3807 sprite->setAnchorPoint(Vec2::ANCHOR_BOTTOM_LEFT);
3808 break;
3809 case 1:
3810 sprite->setAnchorPoint(Vec2::ANCHOR_MIDDLE);
3811 break;
3812 case 2:
3813 sprite->setAnchorPoint(Vec2::ANCHOR_TOP_RIGHT);
3814 break;
3815 }
3816
3817 point->setPosition(sprite->getPosition());
3818
3819 Vector<SpriteFrame*> animFrames(14);
3820 char tmp[50];
3821 for (int j = 0; j < 14; j++)
3822 {
3823 sprintf(tmp, "grossini_dance_%02d.png", j + 1);
3824 auto frame = cache->getSpriteFrameByName(tmp);
3825 animFrames.pushBack(frame);
3826 }
3827
3828 auto animation = Animation::createWithSpriteFrames(animFrames, 0.3f);
3829 sprite->runAction(RepeatForever::create(Animate::create(animation)));
3830
3831 auto skewX = SkewBy::create(2, 45, 0);
3832 auto skewX_back = skewX->reverse();
3833 auto skewY = SkewBy::create(2, 0, 45);
3834 auto skewY_back = skewY->reverse();
3835
3836 auto seq_skew = Sequence::create(skewX, skewX_back, skewY, skewY_back, nullptr);
3837 sprite->runAction(RepeatForever::create(seq_skew));
3838
3839 addChild(sprite, 0);
3840 }
3841}

◆ ~SpriteOffsetAnchorSkew()

SpriteOffsetAnchorSkew::~SpriteOffsetAnchorSkew ( )
virtual

在文件 SpriteTest.cpp3843 行定义.

3844{
3845 auto cache = SpriteFrameCache::getInstance();
3846 cache->removeSpriteFramesFromFile("animations/grossini.plist");
3847 cache->removeSpriteFramesFromFile("animations/grossini_gray.plist");
3848}

成员函数说明

◆ CREATE_FUNC()

SpriteOffsetAnchorSkew::CREATE_FUNC ( SpriteOffsetAnchorSkew  )

◆ subtitle()

std::string SpriteOffsetAnchorSkew::subtitle ( ) const
overridevirtual

重载 TestCase .

在文件 SpriteTest.cpp3855 行定义.

3856{
3857 return "offset + anchor + skew";
3858}

◆ title()

std::string SpriteOffsetAnchorSkew::title ( ) const
overridevirtual

重载 TestCase .

在文件 SpriteTest.cpp3850 行定义.

3851{
3852 return "Testing Sprite";
3853}

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