368 auto sprite1 = Sprite::create(
"Images/grossini_dance_atlas.png", Rect(85*0, 121*1, 85, 121));
369 auto sprite2 = Sprite::create(
"Images/grossini_dance_atlas.png", Rect(85*1, 121*1, 85, 121));
370 auto sprite3 = Sprite::create(
"Images/grossini_dance_atlas.png", Rect(85*2, 121*1, 85, 121));
371 auto sprite4 = Sprite::create(
"Images/grossini_dance_atlas.png", Rect(85*3, 121*1, 85, 121));
373 auto sprite5 = Sprite::create(
"Images/grossini_dance_atlas.png", Rect(85*0, 121*1, 85, 121));
374 auto sprite6 = Sprite::create(
"Images/grossini_dance_atlas.png", Rect(85*1, 121*1, 85, 121));
375 auto sprite7 = Sprite::create(
"Images/grossini_dance_atlas.png", Rect(85*2, 121*1, 85, 121));
376 auto sprite8 = Sprite::create(
"Images/grossini_dance_atlas.png", Rect(85*3, 121*1, 85, 121));
378 auto s = Director::getInstance()->getWinSize();
379 sprite1->setPosition( Vec2( (s.width/5)*1, (s.height/3)*1) );
380 sprite2->setPosition( Vec2( (s.width/5)*2, (s.height/3)*1) );
381 sprite3->setPosition( Vec2( (s.width/5)*3, (s.height/3)*1) );
382 sprite4->setPosition( Vec2( (s.width/5)*4, (s.height/3)*1) );
383 sprite5->setPosition( Vec2( (s.width/5)*1, (s.height/3)*2) );
384 sprite6->setPosition( Vec2( (s.width/5)*2, (s.height/3)*2) );
385 sprite7->setPosition( Vec2( (s.width/5)*3, (s.height/3)*2) );
386 sprite8->setPosition( Vec2( (s.width/5)*4, (s.height/3)*2) );
388 auto action = FadeIn::create(2);
389 auto action_back = action->reverse();
390 auto fade = RepeatForever::create( Sequence::create( action, action_back,
nullptr) );
392 auto tintred = TintBy::create(2, 0, -255, -255);
393 auto tintred_back = tintred->reverse();
394 auto red = RepeatForever::create( Sequence::create( tintred, tintred_back,
nullptr) );
396 auto tintgreen = TintBy::create(2, -255, 0, -255);
397 auto tintgreen_back = tintgreen->reverse();
398 auto green = RepeatForever::create( Sequence::create( tintgreen, tintgreen_back,
nullptr) );
400 auto tintblue = TintBy::create(2, -255, -255, 0);
401 auto tintblue_back = tintblue->reverse();
402 auto blue = RepeatForever::create( Sequence::create( tintblue, tintblue_back,
nullptr) );
404 sprite5->runAction(red);
405 sprite6->runAction(green);
406 sprite7->runAction(blue);
407 sprite8->runAction(fade);
void removeAndAddSprite(float dt)