PuzzleSDK
TextureConvertRGB888类 参考

#include <Texture2dTest.h>

+ 类 TextureConvertRGB888 继承关系图:
+ TextureConvertRGB888 的协作图:

Public 成员函数

 CREATE_FUNC (TextureConvertRGB888)
 
virtual void onEnter () override
 
virtual std::string title () const override
 
virtual std::string subtitle () const override
 
- Public 成员函数 继承自 TextureDemo
virtual ~TextureDemo ()
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 Texture2dTest.h603 行定义.

成员函数说明

◆ CREATE_FUNC()

TextureConvertRGB888::CREATE_FUNC ( TextureConvertRGB888  )

◆ onEnter()

void TextureConvertRGB888::onEnter ( )
overridevirtual

重载 TextureDemo .

在文件 Texture2dTest.cpp2195 行定义.

2196{
2198
2199 auto s = Director::getInstance()->getWinSize();
2200
2201 auto background = LayerColor::create(Color4B(255,0,0,255), s.width, s.height);
2202 addChild(background, -1);
2203
2204 const char* img = "Images/test_image_rgb888.png";
2205 addImageToDemo(*this, 1*s.width/9, s.height/2+32, img, backend::PixelFormat::RGBA8888);
2206 addImageToDemo(*this, 2*s.width/9, s.height/2-32, img, backend::PixelFormat::RGB888);
2207 addImageToDemo(*this, 3*s.width/9, s.height/2+32, img, backend::PixelFormat::RGB565);
2208 addImageToDemo(*this, 4*s.width/9, s.height/2-32, img, backend::PixelFormat::A8);
2209 addImageToDemo(*this, 5*s.width/9, s.height/2+32, img, backend::PixelFormat::I8);
2210 addImageToDemo(*this, 6*s.width/9, s.height/2-32, img, backend::PixelFormat::AI88);
2211 addImageToDemo(*this, 7*s.width/9, s.height/2+32, img, backend::PixelFormat::RGBA4444);
2212 addImageToDemo(*this, 8*s.width/9, s.height/2-32, img, backend::PixelFormat::RGB5A1);
2213
2214 // restore default
2215 Texture2D::setDefaultAlphaPixelFormat(backend::PixelFormat::DEFAULT);
2216 log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str());
2217}
static void addImageToDemo(TextureDemo &demo, float x, float y, const char *path, backend::PixelFormat format)
virtual void onEnter() override

引用了 addImageToDemo() , 以及 TextureDemo::onEnter().

+ 函数调用图:

◆ subtitle()

std::string TextureConvertRGB888::subtitle ( ) const
overridevirtual

重载 TestCase .

在文件 Texture2dTest.cpp2224 行定义.

2225{
2226 return "RGBA8888,RGB888,RGB565,A8,I8,AI88,RGBA4444,RGB5A1";
2227}

◆ title()

std::string TextureConvertRGB888::title ( ) const
overridevirtual

重载 TestCase .

在文件 Texture2dTest.cpp2219 行定义.

2220{
2221 return "RGB888 convert test";
2222}

该类的文档由以下文件生成: