PuzzleSDK
SpriteChildrenVisibility类 参考

#include <SpriteTest.h>

+ 类 SpriteChildrenVisibility 继承关系图:
+ SpriteChildrenVisibility 的协作图:

Public 成员函数

 CREATE_FUNC (SpriteChildrenVisibility)
 
 SpriteChildrenVisibility ()
 
virtual void onExit () override
 
virtual std::string title () const override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual std::string subtitle () const
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 
virtual void onEnter () override
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 SpriteTestDemo
std::string _title
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 SpriteTest.h559 行定义.

构造及析构函数说明

◆ SpriteChildrenVisibility()

SpriteChildrenVisibility::SpriteChildrenVisibility ( )

在文件 SpriteTest.cpp2683 行定义.

2684{
2685 auto s = Director::getInstance()->getWinSize();
2686
2687 SpriteFrameCache::getInstance()->addSpriteFramesWithFile("animations/grossini.plist");
2688
2689 Node *aParent;
2690 Sprite* sprite1, *sprite2, *sprite3;
2691 //
2692 // SpriteBatchNode
2693 //
2694 // parents
2695 aParent = SpriteBatchNode::create("animations/grossini.png", 50);
2696 aParent->setPosition( Vec2(s.width/3, s.height/2) );
2697 addChild(aParent, 0);
2698
2699
2700
2701 sprite1 = Sprite::createWithSpriteFrameName("grossini_dance_01.png");
2702 sprite1->setPosition(Vec2(0.0f,0.0f));
2703
2704 sprite2 = Sprite::createWithSpriteFrameName("grossini_dance_02.png");
2705 sprite2->setPosition(Vec2(20.0f,30.0f));
2706
2707 sprite3 = Sprite::createWithSpriteFrameName("grossini_dance_03.png");
2708 sprite3->setPosition(Vec2(-20.0f,30.0f));
2709
2710 aParent->addChild(sprite1);
2711 sprite1->addChild(sprite2, -2);
2712 sprite1->addChild(sprite3, 2);
2713
2714 sprite1->runAction(Blink::create(5.0f, 10.0f));
2715
2716 //
2717 // Sprite
2718 //
2719 aParent = Node::create();
2720 aParent->setPosition( Vec2(2*s.width/3, s.height/2) );
2721 addChild(aParent, 0);
2722
2723 sprite1 = Sprite::createWithSpriteFrameName("grossini_dance_01.png");
2724 sprite1->setPosition(Vec2(0.0f,0.0f));
2725
2726 sprite2 = Sprite::createWithSpriteFrameName("grossini_dance_02.png");
2727 sprite2->setPosition(Vec2(20.0f,30.0f));
2728
2729 sprite3 = Sprite::createWithSpriteFrameName("grossini_dance_03.png");
2730 sprite3->setPosition(Vec2(-20.0f,30.0f));
2731
2732 aParent->addChild(sprite1);
2733 sprite1->addChild(sprite2, -2);
2734 sprite1->addChild(sprite3, 2);
2735
2736 sprite1->runAction(Blink::create(5.0f, 10.0f));
2737}

成员函数说明

◆ CREATE_FUNC()

SpriteChildrenVisibility::CREATE_FUNC ( SpriteChildrenVisibility  )

◆ onExit()

void SpriteChildrenVisibility::onExit ( )
overridevirtual

在文件 SpriteTest.cpp2739 行定义.

2740{
2741 SpriteTestDemo::onExit();
2742 SpriteFrameCache::getInstance()->removeUnusedSpriteFrames();
2743}

◆ title()

std::string SpriteChildrenVisibility::title ( ) const
overridevirtual

重载 TestCase .

在文件 SpriteTest.cpp2745 行定义.

2746{
2747 return "Sprite & SpriteBatchNode Visibility";
2748}

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