2685 auto s = Director::getInstance()->getWinSize();
2687 SpriteFrameCache::getInstance()->addSpriteFramesWithFile(
"animations/grossini.plist");
2690 Sprite* sprite1, *sprite2, *sprite3;
2695 aParent = SpriteBatchNode::create(
"animations/grossini.png", 50);
2696 aParent->setPosition( Vec2(s.width/3, s.height/2) );
2697 addChild(aParent, 0);
2701 sprite1 = Sprite::createWithSpriteFrameName(
"grossini_dance_01.png");
2702 sprite1->setPosition(Vec2(0.0f,0.0f));
2704 sprite2 = Sprite::createWithSpriteFrameName(
"grossini_dance_02.png");
2705 sprite2->setPosition(Vec2(20.0f,30.0f));
2707 sprite3 = Sprite::createWithSpriteFrameName(
"grossini_dance_03.png");
2708 sprite3->setPosition(Vec2(-20.0f,30.0f));
2710 aParent->addChild(sprite1);
2711 sprite1->addChild(sprite2, -2);
2712 sprite1->addChild(sprite3, 2);
2714 sprite1->runAction(Blink::create(5.0f, 10.0f));
2719 aParent = Node::create();
2720 aParent->setPosition( Vec2(2*s.width/3, s.height/2) );
2721 addChild(aParent, 0);
2723 sprite1 = Sprite::createWithSpriteFrameName(
"grossini_dance_01.png");
2724 sprite1->setPosition(Vec2(0.0f,0.0f));
2726 sprite2 = Sprite::createWithSpriteFrameName(
"grossini_dance_02.png");
2727 sprite2->setPosition(Vec2(20.0f,30.0f));
2729 sprite3 = Sprite::createWithSpriteFrameName(
"grossini_dance_03.png");
2730 sprite3->setPosition(Vec2(-20.0f,30.0f));
2732 aParent->addChild(sprite1);
2733 sprite1->addChild(sprite2, -2);
2734 sprite1->addChild(sprite3, 2);
2736 sprite1->runAction(Blink::create(5.0f, 10.0f));