PuzzleSDK
FixedPriorityTest类 参考

#include <NewEventDispatcherTest.h>

+ 类 FixedPriorityTest 继承关系图:
+ FixedPriorityTest 的协作图:

Public 成员函数

 CREATE_FUNC (FixedPriorityTest)
 
virtual void onEnter () override
 
virtual std::string title () const override
 
virtual std::string subtitle () const override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 NewEventDispatcherTest.h57 行定义.

成员函数说明

◆ CREATE_FUNC()

FixedPriorityTest::CREATE_FUNC ( FixedPriorityTest  )

◆ onEnter()

void FixedPriorityTest::onEnter ( )
overridevirtual

重载 TestCase .

在文件 NewEventDispatcherTest.cpp265 行定义.

266{
268
269 Vec2 origin = Director::getInstance()->getVisibleOrigin();
270 Size size = Director::getInstance()->getVisibleSize();
271
272 auto sprite1 = TouchableSprite::create(30);
273 sprite1->setTexture("Images/CyanSquare.png");
274 sprite1->setPosition(origin+Vec2(size.width/2, size.height/2) + Vec2(-80.0f, 40.0f));
275 addChild(sprite1, 10);
276
277 auto sprite2 = TouchableSprite::create(20);
278 sprite2->setTexture("Images/MagentaSquare.png");
279 sprite2->setPosition(origin+Vec2(size.width/2, size.height/2));
280 addChild(sprite2, 20);
281
282 auto sprite3 = TouchableSprite::create(10);
283 sprite3->setTexture("Images/YellowSquare.png");
284 sprite3->setPosition(Vec2(0, 0));
285 sprite2->addChild(sprite3, 1);
286
287}
virtual void onEnter() override
Definition: BaseTest.cpp:430
static TouchableSprite * create(int priority=0)

引用了 TouchableSprite::create() , 以及 TestCase::onEnter().

+ 函数调用图:

◆ subtitle()

std::string FixedPriorityTest::subtitle ( ) const
overridevirtual

重载 TestCase .

在文件 NewEventDispatcherTest.cpp294 行定义.

295{
296 return "Fixed Priority, Blue: 30, Red: 20, Yellow: 10\n The lower value the higher priority will be.";
297}

◆ title()

std::string FixedPriorityTest::title ( ) const
overridevirtual

重载 EventDispatcherTestDemo .

在文件 NewEventDispatcherTest.cpp289 行定义.

290{
291 return "Fixed priority test";
292}

该类的文档由以下文件生成: