PuzzleSDK
UIImageViewFlipTest类 参考

#include <UIImageViewTest.h>

+ 类 UIImageViewFlipTest 继承关系图:
+ UIImageViewFlipTest 的协作图:

Public 成员函数

 CREATE_FUNC (UIImageViewFlipTest)
 
virtual bool init () override
 
- Public 成员函数 继承自 UIScene
 UIScene ()
 
 ~UIScene ()
 
virtual void onEnter () override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual std::string title () const
 
virtual std::string subtitle () const
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 UIScene
cocos2d::Layer * _uiLayer
 
cocos2d::ui::Layout * _widget
 
cocos2d::ui::Text * _sceneTitle
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 UIImageViewTest.h69 行定义.

成员函数说明

◆ CREATE_FUNC()

UIImageViewFlipTest::CREATE_FUNC ( UIImageViewFlipTest  )

◆ init()

bool UIImageViewFlipTest::init ( )
overridevirtual

重载 UIScene .

在文件 UIImageViewTest.cpp232 行定义.

233{
234 if (UIScene::init())
235 {
236 SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Images/blocks9ss.plist");
237 Size widgetSize = _widget->getContentSize();
238
239 Text* alert = Text::create("ImageView flip test", "fonts/Marker Felt.ttf", 26);
240 alert->setColor(Color3B(159, 168, 176));
241 alert->setPosition(Vec2(widgetSize.width / 2.0f,
242 widgetSize.height / 2.0f - alert->getContentSize().height * 2.125f));
243
244 _uiLayer->addChild(alert);
245
246 // Create the imageview
247 ImageView* imageView = ImageView::create("blocks9r.png", Widget::TextureResType::PLIST);
248 imageView->setScale9Enabled(true);
249 imageView->setContentSize(Size(250, 115));
250 imageView->setFlippedX(true);
251 imageView->setScale(0.5);
252 imageView->ignoreContentAdaptWithSize(false);
253 imageView->setPosition(Vec2(widgetSize.width / 2.0f,
254 widgetSize.height / 2.0f));
255
256 _uiLayer->addChild(imageView);
257
258 auto toggleButton = Button::create();
259 toggleButton->setTitleText("Toggle FlipX");
260 toggleButton->setPosition(imageView->getPosition() + Vec2(-50.0f, - imageView->getContentSize().height/2 - 20));
261 this->addChild(toggleButton);
262 toggleButton->addClickEventListener([=](Ref*){
263 imageView->setFlippedX(!imageView->isFlippedX());
264 });
265
266 auto toggleScale9 = Button::create();
267 toggleScale9->setTitleText("Toggle Scale9");
268 toggleScale9->setPosition(imageView->getPosition() + Vec2(+50.0f, - imageView->getContentSize().height/2- 20));
269 this->addChild(toggleScale9);
270 toggleScale9->addClickEventListener([=](Ref*){
271 imageView->setScale9Enabled(!imageView->isScale9Enabled());
272 //after switching scale9, you must call setContentSize to keep the size not change
273 imageView->setContentSize(Size(250, 115));
274 });
275
276 return true;
277 }
278 return false;
279}
cocos2d::Layer * _uiLayer
Definition: UIScene.h:44
virtual bool init() override
Definition: UIScene.cpp:46
cocos2d::ui::Layout * _widget
Definition: UIScene.h:45

引用了 UIScene::_uiLayer, UIScene::_widget , 以及 UIScene::init().

+ 函数调用图:

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