466 if (ShaderTestDemo2::init()) {
468 auto layer = LayerColor::create(Color4B::BLUE);
469 this->addChild(layer);
471 auto s = Director::getInstance()->getWinSize();
473 auto itemPrev = MenuItemImage::create(
"Images/b1.png",
"Images/b2.png",
481 auto itemNext = MenuItemImage::create(
"Images/f1.png",
"Images/f2.png",
489 auto menu = Menu::create(itemPrev, itemNext,
nullptr);
490 menu->alignItemsHorizontally();
492 menu->setAnchorPoint(Vec2(0.0f,0.0f));
493 menu->setPosition(Vec2(s.width/2,70.0f));
497 _sprite->setPosition(Vec2(0.0f, s.height/2));
500 auto jump = JumpBy::create(4, Vec2(s.width,0.0f), 100, 4);
501 auto rot = RotateBy::create(4, 720);
502 auto spawn = Spawn::create(jump, rot,
nullptr);
503 auto rev = spawn->reverse();
504 auto seq = Sequence::create(spawn, rev,
nullptr);
505 auto repeat = RepeatForever::create(seq);
509 _effects.pushBack(EffectBlur::create());
510 _effects.pushBack(EffectOutline::create());
511 _effects.pushBack(EffectNoise::create());
512 _effects.pushBack(EffectEdgeDetect::create());
513 _effects.pushBack(EffectGreyScale::create());
514 _effects.pushBack(EffectSepia::create());
515 _effects.pushBack(EffectBloom::create());
516 _effects.pushBack(EffectCelShading::create());
517 _effects.pushBack(EffectLensFlare::create());
void setEffect(Effect *effect)
static EffectSprite * create(const std::string &filename)
cocos2d::Vector< Effect * > _effects