PuzzleSDK
EffectSpriteTest类 参考

#include <ShaderTest2.h>

+ 类 EffectSpriteTest 继承关系图:
+ EffectSpriteTest 的协作图:

Public 成员函数

 CREATE_FUNC (EffectSpriteTest)
 
 EffectSpriteTest ()
 
virtual bool init ()
 
virtual std::string subtitle () const
 
- Public 成员函数 继承自 ShaderTestDemo2
virtual std::string title () const override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
virtual void onBackCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 
virtual void onEnter () override
 

Protected 属性

ssize_t _vectorIndex
 
cocos2d::Vector< Effect * > _effects
 
EffectSprite_sprite
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 

详细描述

在文件 ShaderTest2.h62 行定义.

构造及析构函数说明

◆ EffectSpriteTest()

EffectSpriteTest::EffectSpriteTest ( )

在文件 ShaderTest2.cpp460 行定义.

461{
462}

成员函数说明

◆ CREATE_FUNC()

EffectSpriteTest::CREATE_FUNC ( EffectSpriteTest  )

◆ init()

bool EffectSpriteTest::init ( )
virtual

在文件 ShaderTest2.cpp464 行定义.

465{
466 if (ShaderTestDemo2::init()) {
467
468 auto layer = LayerColor::create(Color4B::BLUE);
469 this->addChild(layer);
470
471 auto s = Director::getInstance()->getWinSize();
472
473 auto itemPrev = MenuItemImage::create("Images/b1.png", "Images/b2.png",
474 [&](Ref *sender) {
475 _vectorIndex--;
476 if(_vectorIndex<0)
477 _vectorIndex = _effects.size()-1;
479 });
480
481 auto itemNext = MenuItemImage::create("Images/f1.png", "Images/f2.png",
482 [&](Ref *sender) {
483 _vectorIndex++;
484 if(_vectorIndex>=_effects.size())
485 _vectorIndex = 0;
487 });
488
489 auto menu = Menu::create(itemPrev, itemNext, nullptr);
490 menu->alignItemsHorizontally();
491 menu->setScale(0.5);
492 menu->setAnchorPoint(Vec2(0.0f,0.0f));
493 menu->setPosition(Vec2(s.width/2,70.0f));
494 addChild(menu);
495
496 _sprite = EffectSprite::create("Images/grossini.png");
497 _sprite->setPosition(Vec2(0.0f, s.height/2));
498 addChild(_sprite);
499
500 auto jump = JumpBy::create(4, Vec2(s.width,0.0f), 100, 4);
501 auto rot = RotateBy::create(4, 720);
502 auto spawn = Spawn::create(jump, rot, nullptr);
503 auto rev = spawn->reverse();
504 auto seq = Sequence::create(spawn, rev, nullptr);
505 auto repeat = RepeatForever::create(seq);
506 _sprite->runAction(repeat);
507
508 // set the Effects
509 _effects.pushBack(EffectBlur::create());
510 _effects.pushBack(EffectOutline::create());
511 _effects.pushBack(EffectNoise::create());
512 _effects.pushBack(EffectEdgeDetect::create());
513 _effects.pushBack(EffectGreyScale::create());
514 _effects.pushBack(EffectSepia::create());
515 _effects.pushBack(EffectBloom::create());
516 _effects.pushBack(EffectCelShading::create());
517 _effects.pushBack(EffectLensFlare::create());
518
519 _vectorIndex = 0;
521
522// _sprite->addEffect( _effects.at(8), -10 );
523// _sprite->addEffect( _effects.at(1), 1 );
524
525 return true;
526 }
527 return false;
528}
void setEffect(Effect *effect)
Definition: ShaderTest2.cpp:89
static EffectSprite * create(const std::string &filename)
Definition: ShaderTest2.cpp:79
cocos2d::Vector< Effect * > _effects
Definition: ShaderTest2.h:72
EffectSprite * _sprite
Definition: ShaderTest2.h:73
ssize_t _vectorIndex
Definition: ShaderTest2.h:71

引用了 _effects, _sprite, _vectorIndex, EffectSprite::create() , 以及 EffectSprite::setEffect().

+ 函数调用图:

◆ subtitle()

virtual std::string EffectSpriteTest::subtitle ( ) const
inlinevirtual

重载 TestCase .

在文件 ShaderTest2.h68 行定义.

68{return "Different effects on Sprite";}

类成员变量说明

◆ _effects

cocos2d::Vector<Effect*> EffectSpriteTest::_effects
protected

在文件 ShaderTest2.h72 行定义.

被这些函数引用 init().

◆ _sprite

EffectSprite* EffectSpriteTest::_sprite
protected

在文件 ShaderTest2.h73 行定义.

被这些函数引用 init().

◆ _vectorIndex

ssize_t EffectSpriteTest::_vectorIndex
protected

在文件 ShaderTest2.h71 行定义.

被这些函数引用 init().


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