PuzzleSDK
AudioSwitchStateTest类 参考

#include <NewAudioEngineTest.h>

+ 类 AudioSwitchStateTest 继承关系图:
+ AudioSwitchStateTest 的协作图:

Public 成员函数

 CREATE_FUNC (AudioSwitchStateTest)
 
virtual bool init () override
 
virtual std::string title () const override
 
virtual std::string subtitle () const override
 
- Public 成员函数 继承自 AudioEngineTestDemo
 AudioEngineTestDemo ()
 
virtual void onExit () override
 
virtual void onBackCallback (cocos2d::Ref *sender) override
 
- Public 成员函数 继承自 TestCase
 TestCase ()
 
 ~TestCase ()
 
virtual Type getTestType () const
 
virtual float getDuration () const
 
virtual std::string getExpectedOutput () const
 
virtual std::string getActualOutput () const
 
virtual void restartTestCallback (cocos2d::Ref *sender)
 
virtual void nextTestCallback (cocos2d::Ref *sender)
 
virtual void priorTestCallback (cocos2d::Ref *sender)
 
void setTestSuite (TestSuite *testSuite)
 
TestSuitegetTestSuite () const
 
float getRunTime () const
 
void setTestCaseName (const std::string &name)
 
std::string getTestCaseName () const
 
const cocos2d::Label * getSubtitleLable () const
 
const cocos2d::MenuItemImage * getRestartTestItem () const
 
virtual void onEnter () override
 

额外继承的成员函数

- Public 类型 继承自 TestCase
enum class  Type { ROBUSTNESS , UNIT , GRAPHICAL_STATIC , MANUAL }
 
- Public 属性 继承自 TestCase
CC_CONSTRUCTOR_ACCESS __pad0__: virtual bool init() override
 
- Protected 属性 继承自 AudioEngineTestDemo
std::shared_ptr< bool > _isDestroyed
 
- Protected 属性 继承自 TestCase
cocos2d::MenuItemImage * _priorTestItem
 
cocos2d::MenuItemImage * _restartTestItem
 
cocos2d::MenuItemImage * _nextTestItem
 
cocos2d::Label * _titleLabel
 
cocos2d::Label * _subtitleLabel
 

详细描述

在文件 NewAudioEngineTest.h199 行定义.

成员函数说明

◆ CREATE_FUNC()

AudioSwitchStateTest::CREATE_FUNC ( AudioSwitchStateTest  )

◆ init()

bool AudioSwitchStateTest::init ( )
overridevirtual

在文件 NewAudioEngineTest.cpp846 行定义.

847{
848 if (AudioEngineTestDemo::init())
849 {
850 schedule([](float dt){
851
852 AudioEngine::uncacheAll();
853 AudioEngine::preload("audio/SoundEffectsFX009/FX081.mp3");
854 AudioEngine::play2d("audio/SoundEffectsFX009/FX082.mp3");
855 AudioEngine::play2d("audio/LuckyDay.mp3");
856
857 }, 0.01f, "AudioSwitchStateTest");
858
859 return true;
860 }
861
862 return false;
863}

◆ subtitle()

std::string AudioSwitchStateTest::subtitle ( ) const
overridevirtual

重载 TestCase .

在文件 NewAudioEngineTest.cpp870 行定义.

871{
872 return "Should not crash. No sound is ok";
873}

◆ title()

std::string AudioSwitchStateTest::title ( ) const
overridevirtual

重载 AudioEngineTestDemo .

在文件 NewAudioEngineTest.cpp865 行定义.

866{
867 return "play, preload, stop switch test";
868}

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